Problem on evented title scene

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Started by luiscesjr 19 posts View original ↗
  1. Hello everyone!

    I am making a evented title to add more... professionalism... to my work. Or so I hope...

    I am using already the skip title script, everything works mroe or less the way it should,

    BUT the player is able to move instead of the options working!

    So, instead of scrolling through New game, load game, etc. the player is moving!

    What could I have done wrong? Here goes some screens of the event...

    Spoiler
    4OIBp8u.png

    mBhXs1T.png

    pfJ6h8i.png

    HOhl1uN.png
  2. I had recently made on guide on this here.

    http://forums.rpgmakerweb.com/index.php?/topic/31272-making-custom-title-screens-with-events/

    For player movement, you can set him on an invisible tile or set him to transparency.

    I also see you are using the push button button method and have it set up in a way that could be a nightmare to work with.

    What I would do is have two separate events, One that handles player interaction and one that handles data.

    I think you are trying to attempt somewhat of the same thing I did in my demo, click on the link and check the demo and

    let me know if you got any questions.
  3. I used your example just now, only changed the graphics and such, same thing is happening.

    I get player movement instead of being able to change menu options.

    About player movement, I mean this, that instead of getting the options to change, from 

    New Game to Load, from Load back to New game, etc. The players moves!

    The player is set to transparent, but to see why the options were not working I turned the

    transparency off and I saw this.

    I don't know what the f%$#¨ I am doing wrong.

    Edit.: It's like the options "The Up/Down button being pressed" Simply does not exists,

    and instead it gives the player movement. I could lock the player in a tile, but it would

    still not give the ability to change the menu options, it would only limit the ability to walk.

    To illustrate.:

    aGDppom.gif

    Ps.: That's not the actor's sprite, it's only to test.
  4. the problem is the parallel proces - why are you using that?

    Parallel Process = things to happen while the player moves...

    Use autorun for something where the player needs to be frozen
  5. I know, I also thought that, but on autorun, nothing happens. The player won't move because of the autorun

    event, but also, I don't get to input anything, since it's autorun, it overrides my input, I still don't get to choose

    any options.

    It was the first thing I tried I guess...
  6. If you would like for me to get it working for you, I don't mind taking the time to event it out. We can sync via dropbox or you can upload the project file.
  7. Ok man, no problem. I will only get home at night, about 6 hours from now or so.

    Thanks!
  8. luiscesjr said:
    he player won't move because of the autorun event, but also, I don't get to input anything, since it's autorun, it overrides my input,
    Then your input method is rather strange - the event code in your screenshot is too small to read, so I can't comment on that - but usually you should use "show choice" (perhaps with one of the choice option scripts for enhancement), and that won't be blocked by autorun.
    Please make a screenshot of only the event window, so that we can read your code to see.
  9. Oh yeah, sorry, that was my mistake. I know it's kinda of a hassle, and I don't mean

    to bother you guys, but I will take long to get at home, therefore it will be too long

    until I am able to post only the event screen.

    If you press ctrl and + to zoom on the page and check the event lines, I would

    really, reeeaaally apreciate it.  :D

    Again, sorry for the hassle. :(
  10. Andar said:
    Then your input method is rather strange - the event code in your screenshot is too small to read, so I can't comment on that - but usually you should use "show choice" (perhaps with one of the choice option scripts for enhancement), and that won't be blocked by autorun.

    Please make a screenshot of only the event window, so that we can read your code to see.
    I could read it and it wouldn't work to well inside one event. He is trying to process data handling, play input, and animations all in one event which could be much harder to do. Also, the whole point of eventing a title screen in is to avoid the show text/ show choices because you can't do much to it graphically.

    The way I would recommend to do this is to have two event's in parallel process so that they both can run and communicate with each other in this format so everything functions smoothly. One event would handle Animations and input while the other event calculates data to send back to the first event. Kinda like this. Each page serve a specific function in the title screen

    Event 1 => Event 2 => Event 1, PG1 => Event 2, PG2 and so forth.
  11. Yup, that's it =). I am almost giving up and going to use a script for this lol.

    On the gif I uploaded, I am using your scheme @boldpaste2, using 2 separete events, but the result is the

    same as when I use only one event, so the gif works for both.

    The game is already script heavy, I don't really understand eventing, I prefer to code everything, and I

    wanted to give at least the title a shot... Seems like I failed miserably =)

    But worry not boldpaste2, tonight I will send you a copy of my project. Just don't mind the bugs and,

    well it's all in portuguese, also around 150mb... Hate the size of these, you can't add 2 or 3 songs, plus

    some bought tiles and BOOM, there goes your game's size.
  12. luiscesjr said:
    Yup, that's it =). I am almost giving up and going to use a script for this lol.

    On the gif I uploaded, I am using your scheme @boldpaste2, using 2 separete events, but the result is the

    same as when I use only one event, so the gif works for both.

    The game is already script heavy, I don't really understand eventing, I prefer to code everything, and I

    wanted to give at least the title a shot... Seems like I failed miserably =)

    But worry not boldpaste2, tonight I will send you a copy of my project. Just don't mind the bugs and,

    well it's all in portuguese, also around 150mb... Hate the size of these, you can't add 2 or 3 songs, plus

    some bought tiles and BOOM, there goes your game's size.
    Lol, i'm at 500 Mb on my project xD

    and don't worry. I'm sure I can get it working the way you want it to ^^.
  13. :guffaw:

    I'm at the very beggining of mine and it's very time consuming. It only has 32 maps, it's supposed to

    be an open world rpg with at least 400 maps, I have no idea how long it will take, and it's final size!

    Really man, thanks a lot, you sure it won't bother your current project progress?

    I can upload to mediafire, dropbox, etc. Whatever works best for you.
  14. luiscesjr said:
    :guffaw:

    I'm at the very beggining of mine and it's very time consuming. It only has 32 maps, it's supposed to

    be an open world rpg with at least 400 maps, I have no idea how long it will take, and it's final size!

    Really man, thanks a lot, you sure it won't bother your current project progress?

    I can upload to mediafire, dropbox, etc. Whatever works best for you.
    yea i'm sure ^^. I can probably do it in 10 minuets or less. When it comes to eventing I have been called a monster at it xD
  15. boldpaste2 said:
    I could read it and it wouldn't work to well inside one event. He is trying to process data handling, play input, and animations all in one event which could be much harder to do. Also, the whole point of eventing a title screen in is to avoid the show text/ show choices because you can't do much to it graphically.
    I never said anything against using parallel processes for the animations and/or graphic displays - but the input should be on autorun (and of course, everything non-input needs to be in different events).
    And the selection lines on the demo above could easily be done with a modified show choice (modified by one of the advanced messaging scripts or a windowskin script), otherwise I wouldn't have suggested that.
  16. Andar said:
    I never said anything against using parallel processes for the animations and/or graphic displays - but the input should be on autorun (and of course, everything non-input needs to be in different events).

    And the selection lines on the demo above could easily be done with a modified show choice (modified by one of the advanced messaging scripts or a windowskin script), otherwise I wouldn't have suggested that.
    I know you never said anything against it ^^. There are a lot of different ways to achieve the same goal. Your way is easier then mine, that is for sure. I am one of those people who try to take full control on how an event functions and without having an external script plugged in when I don't need to. Either way our methods get it up to the same goal.

    On the side note, what script are you referring to? I tried to do it the way you mentioned before but never found a script that could do the job.
  17. boldpaste2 said:
    On the side note, what script are you referring to? I tried to do it the way you mentioned before but never found a script that could do the job.
    Modern Algebra's Advanced Text System - you need both the ATS: message options (for replacing the windowskin temporarily with a skin that has no or transparent borders) and the ATS: choice options (for positioning and formatting the show choice window)
    http://rmrk.net/index.php/topic,46770.0.html


    http://rmrk.net/index.php/topic,47593.0.html
  18. I event menus all the time - it should always be put on autorun, and it should accept input from buttons regardless. So why are you saying it doesn't accept input when you put it on autorun? My guess is, the autorun is stuck somewhere in the event.


    And instead of looping the input stuff, simply create a new event page that is set to self switch A is ON, and after you show the flashy intro with the graphics, turn self switch A on so that you can have a whole event page dedicated to the input.


    I've got a tutorial for it here, though it is for VX and deals with scripts but you should get the gist of it.
  19. Thanks everyone for your answers, you were all really helpful. Your tutorial is really well organized

    Celianna! 

    Boldpaste2 helped me with the title scene, it's solved now, it seems I had some compability issues

    because of a keyboard script, and so on.