So, what I am trying to do is make it so when you interact with rubble there is a 25% chance that you will find something. I got the 25% down, but I want there to be different probabilities to what you find. For example I want there to be a 30% chance to find Diamond or Carbyne, and 70% chance to find Gold or Iron, and then I want there to be a 35% chance to find gold instead of iron. I have tried using a variable for every item and tried using 2 different variables for Diamond and Carbyne and Gold or Iron. Nothing has worked. Anyone know how to do this?
Probability Issues
● ARCHIVED · READ-ONLY
-
-
You'd need to do some nested if... your highest if-then will have the randomization that will be between that 30 and 70 thing, now if you get the 70 thing, then you put another randomized value and check if it's inside the 35% range, if yes, give the gold, else give the iron
so it will be like
Game Variable 001 = Random number from 1 to 100
if GV 001 less than or equal to 30
Game Variable 001 = Random number from 1 to 100
if GV 001 less than or equal to value
give diamond
else
give carbyne
end
else
Game Variable 001 = Random number from 1 to 100
if GV 001 less than or equal to value
give gold
else
give iron
end
end -
Thanks for the quick reply! This worked perfectly!
-
This thread is being closed, due to being solved. If for some reason you would like this thread re-opened, please report this post and leave a message why. Thank you.