Preview flickering, Image Refresh Issue?

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Started by LRDean_Socks 3 posts View original ↗
  1. I posted on Discord, but I thought I'd post here as well to see if I could get some extra answers, and so this would be up for people to find if they ever have same issue. So, if I get a fix from there I will post about it here.

    Overall One day after dealing with one problem I came across this one. I clicked on the save menu and noticed the screen was freaking out. I am still not sure what is happening and hope someone can help. I know at least it is related to refreshing.

    Notes
    -Only happens in preview, Not an issue when playing game.
    -Happens in main game project and in sample projects
    -Happens in the "Save, Load, and a profile extension.

    - Save menu flickers the thumb nails
    Spoiler

    -Load Menu flickers "Are you sure Message"
    Spoiler
    img_20180825_150836082_by_lrturner-dcl4slr.jpg
    -Extension Ghost scrolls,
    (This was already an issue before I added the extension, still happens regardless of this being installed, I tried, but I wonder if its related. It's basically scrolling through things without me touching it.)
    Spoiler



    I recently noticed the message in the refresh. I noticed all three of the menus listed have some sort of refresh happening.
    the_flicker_issue_by_lrturner-dcl4qot.jpg
    NOTE-Error message only noticed in "save menu" the others are fine but still effected by flicker.

    Attempted Kinda Fix
    Someone suggested I change all the targets back to whatever they were, not sure what each was so I just put them all as scene.
    It worked at first, then I reloaded project and it was happening again.
    So, I individually clicked on each refresh within the scene and it was fine (this works in all three menus). However, it does not permanently stay fixed. I have to do it each time I open project.
  2. Hi animesock52,

    thanks for reporting, for the Jump to Label commands, the Target should always be Active Context which actually the default value. However, if you see an error message in that field it might be a migration issue. It should not affect anything actually but to fix just click into the field and select Active Context.

    I am not sure about those flickering issues but I can reproduce them in a new project as well. I will investigate this. But the thing is that Live Preview has limitation in what it can correctly preview and what not. Especially if you build more complex scenes with lots of labels, CEs, Conditions, etc. Live Preview can get out of track. If that flickering is too annoying for you, you can disable Live Preview per Scene if you right-click a scene and check Disable Live Preview.

    Alternatively, you can also disable the auto-replay feature if you go Tools > Preferences > Application > Scene Editor > Disable Auto-Replay. If the Auto-Replay is disabled, Live Preview will not do anything if you click through the scene, it will only refresh its preview if you press the shortcut Ctrl+R or manually select View > Live Preview > Replay which can be quite useful.
  3. Oh ok, I'll switch it back to context.
    Luckily it only effected those three scenes. The flickering bothered me alot at first and worried me, but those arn't scenes I have to look at often so it's not so bad, and for the profile thing I can just test it in game rather than relying on the preview. Although, I'll do what you said and will disable it if it gets too aggrivating.
    I appreciate you looking into this. Thank you.