I am not an artist so I shall probably not explain this well, but the shading and highlights you have done do not match the way that these are normally done, and so it will be difficult to use these harmoniously with other assets.
At the moment the highlights indicating the source of light are evenly spread around the middle of the tree. It looks as if the light is coming from the front. In RM, however, the light falls from top left. Therefore, that is the area to be highlighted and so the right side of the tree should be shaded, not equally lit.
You're quite right. At the same time I think light sources (aswell for perspective) do not maintain an hegemonic pattern on several RPG Maker standard resources - of course that doesn't justify using random highlights just because, what I'm saying is that on a final piece of map it becomes almost imperceptible. I switched trees on
this Candacis' map below as example. If you look carefully, not everything keep the same source of light. Characters mostly. Walls, boxes. Eyes can be deceived, I guess. And well, for mine, it matches harmoniously with RMVX/A assets (and better, I think).
:)
These look nice, but are their own very style. I'd think twice before buying a pack like this, if there aren't enough resources included for making a game. Not to mention that these are now some of the very first 48x48px tiles.
Thanks Banquo.
As I've showed above, I think it goes well with the existent art. 48x48 shouldn't be a problem, parallax or pixel arrangements could be done easily.
This isn't a store pack, this is the resources section, he's sharing these tiles for free.
Yes! Anyone can use and edit these shared on the thread freely.