Preventing certain states from beeing "healed"

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Started by Klunky2 3 posts View original ↗
  1. States are one of the most powerful tools in the rpg-maker MV they allow you to create query's for whatever scenario you can think of.
    In this regard it's unlucky that they are handled in the same category as negative status conditions, something which needs to be "healed" in the logic of the maker. So if you choose the convenient "all heal" command every state which was applied to your character will be gone, even if they are essential for the entire game. (In most cases that are those which the player don't know of)

    So yeah is there any possibility of preventing my state to be "healed" with that usefull command or am I forced to heal the HP, MP and any kind of status effect independently?
  2. Yanfly's State Categories has a notetag that prevents a state from being removed by the 'Recover All' event command.
  3. Thank's worked fine!