Preload Manager

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Started by Galenmereth 289 posts Page 15 of 15 View original ↗
  1. AUXturnA said:
    After a few hours of fighting with stacktrace,
    finally found solution to use 2.0.0-RC8(in URL, but in file it still says RC7)
    https://raw.githubusercontent.com/TorD/rmmv-preload-manager/2.0.0-rc8/TDDP_PreloadManager.js
    Do same thing which did to RC6,
    (Replace line255 to
    var path = window.location.pathname.replace(/\/[^\/]*$/, "./");
    )
    In addition,replace line 1518 to

    copy(preloadObject, dupeBitmap);

    Don't know clearly why it works, (In guess, preloadObject.data is not suited to target.bltImage in line 1500)
    and not sure it works as @Galenmereth implemented, but it works on MV 1.6.2 at least.
    Is the mobile version supported right now?
  2. TenTranVN said:
    Is the mobile version supported right now?
    I completely forgot about moblie version...
    Well, this Preload Manager originally has a feature about cache limit.
    So it could be suited to mobile environment when you setting plugin options properly.
  3. @Galenmereth
    Do you still work with this plugin?
  4. TenTranVN said:
    @Galenmereth
    Do you still work with this plugin?
    I doubt it. It's been more than 5 months when he said "soon"/"almost ready".
  5. Nice plugin! But how can I make it load all the Images and Audio at boot? Because I have a custom menu that has 2 maps, and it needs to load 2 times.
  6. This is a great plugin, but if you have, say, a music room where you can listen to music from your game, when you transfer to the music room map, your game's audio will stutter and lag, and you'll be met with a long loading screen, followed by your game crashing.
  7. I got this error "Could not load TDDP.PreloadManager index file."
  8. Decinbr said:
    I got this error "Could not load TDDP.PreloadManager index file."
    Same for me
  9. Necrobump but did anyone try this or has a solution for this to work for mobile?