Pre-Title Events

● ARCHIVED · READ-ONLY
Started by Tsukihime 45 posts Page 1 of 3 View original ↗




  1. RPG Maker MV gives you a nice title screen, but it doesn’t give you much control over what should happen before the game goes to the title screen.

    For example, you might want to show some splash screens, or perhaps an introductory video.

    With this plugin, you can easily put together what should happen before the title screen using events that you are already familiar with.

    Because it is an event, you can do basically anything you want!
     
    More information and downloads available at HimeWorks
    I have also written a tutorial showing an example splash screen and how it is setup. You can read it here
  2. For me this is one of the most essential plugin for RPG Maker.

    Thanks for creating this.
  3. I've been waiting for something like this! Thanks very much!
  4. can you make this like mog's plugin and have animated titles?
  5. The amount of details you put into helping people understand your plugin is amazing! Thanks a lot!
  6. finnaly ! i really want this one. thanks for the great works !
  7. Sol Rising said:
    can you make this like mog's plugin and have animated titles?
    This plugin is specifically for creating events that should run before the title screen.


    I may have plans for building title screens as well.
  8. Once more, good job Tsukihime! Really sweet plugin!
  9. I am a serious fan of Tsukihime, who is consistently making useful, flexible and powerful scripts/plugins since as far back as I can remember being a part of the rpgmaker community.

    Again, thanks for all that you do for us, Tsukihime!
  10. This is incredibly useful!  Starting somewhere other than the title allows for splash screens, opening cutscenes/demos and, as you're never forced to go to the default title, custom title screens!  Awesome!
  11. Hello.

    Is it possible to simulate a tap on the screen before the title screen appears?

    On Android, the title screen music (and all the BGM) does not play until the screen is touched. This is annoying when you play with a pad.

    Here is what I am talking about. Put it at 3:40




    Thank you for your work.
  12. Afr0Blu3 said:
    This is incredibly useful!  Starting somewhere other than the title allows for splash screens, opening cutscenes/demos and, as you're never forced to go to the default title, custom title screens!  Awesome!
    Oh, you're right, I just realized you didn't *have* to go to the title screen and could just skip to a different map entirely.
    I was caught up on making a plugin that allows you to just quickly put together a splash screen using events that I didn't think about what else you could do with it.

    y0da said:
    Hello.


    Is it possible to simulate a tap on the screen before the title screen appears?


    On Android, the title screen music (and all the BGM) does not play until the screen is touched. This is annoying when you play with a pad.


    Here is what I am talking about. Put it at 3:40[/ 


    Thank you for your work.
    It is difficult to tell from this video because only a second or two elapsed before the "new game" menu was pressed.
    RM is known to have terrible delays when playing audio. Does the same issue occur if you wait 10-20 seconds?
  13. y0da said:
    Thank you for your quick reply.


    It doesn't play at all, no matter what time you're waiting.


    It is not a loading issue. You can test it by yourself with this game ( not mine.)


    https://play.google.com/store/apps/details?id=com.cattof.pad&hl=en
    I just saw this in the support section


    http://forums.rpgmakerweb.com/index.php?/topic/49703-to-all-whom-compiled-an-apk-can-you-test-something-for-me/


    It looks like there are certain situations where the BGM doesn't automatically play, and therefore requires you to touch the screeen.


    Based on this, I would imagine this is a general issue that you will have for all BGM's on mobile, so I would first try to explore some alternative solutions.
  14. Yes I tried to explain my bug to the OP.

    Very helpful guy.
  15. I was wondering, how do you do the New Game/Continue/Options using events? I have the rest set up but I cant get that one vital bit set up!

    Does anybody know? I would think it'd be a simple script call but I looked through the list of script calls that Archelia put up, and I couldn't find anything...
  16. Kloe said:
    I was wondering, how do you do the New Game/Continue/Options using events? I have the rest set up but I cant get that one vital bit set up!

    Does anybody know? I would think it'd be a simple script call but I looked through the list of script calls that Archelia put up, and I couldn't find anything...
    Use these script calls.

    For setting up new game:

    Code:
    DataManager.setupNewGame();SceneManager.goto(Scene_Map);
    For continue:
    Code:
    SceneManager.push(Scene_Load);
    For options:
    Code:
    SceneManager.push(Scene_Options);
  17. Tsukihime said:
    Use these script calls.
    Thank you Hime!! You are always so nice!  :rhappy:
  18. Hey Hime, thanks for the awesome scripts! I was originally just looking for a splashscreen plugin, but a custom, event-powered title is way better. I am just having trouble calling the "New Game" menu... what am i doing wrong?

    notworking.png

    This is the only event on my map (so far). It does everything it is supposed to do, except the player character starts up in the upperleft corner and moves to starting position after a few seconds, and I can't get the menu to call up. Any/all help would be/is greatly appreciated.