But is there a way for a SV actor or battler to do a 180 or 360 within an action sequence?
The alternative would be to make an animation of the character moving in the way you want, and call that within an action sequence.
if random==1
se: sound1
else if random==2
se: sound2
endif random==1
se: sound1
else if random==2
se: sound2
end
<setup action>
immortal: targets true
motion standby: user
hide battle hud
</setup action>
<target action>
move user: Point, 200, 350, 30
wait 30
motion attack: user
wait for animation
action effect
action animation: target
wait: 45
action effect
action animation: target
wait: 45
action effect
action animation: target
wait: 45
motion walk: user
Wait 10
face user: forward
wait for animation
wait for movement
death break
</target action>
<follow action>
immortal: targets false
opacity not focus: 100%, 30
wait for opacity
show battle hud
</follow action>
eval isn't at the start of the line, it doesn't mean anything. So saying if eval: is already invalid. Then...if Input.isTriggered("ok"). That's why your conditionals all aren't working.eval isn't at the start of the line, it doesn't mean anything. So saying if eval: is already invalid. Then...if Input.isTriggered("ok"). That's why your conditionals all aren't working.
if Input.isTriggered("ok")
FLASH SCREEN: RED
change switch 35: off
end
$gameMap.QTE(mode,duration,sequence,visible,x*,y*,opacity*,width*,height*,wrongInput*,showTime*)