Every time I do a whole action (For group attacks) all enemies get hit an extra time after the animation is over. how do I stop that?
<Target Action>
</Target Action>
<setup action>
IMMORTAL: targets, true
move user: forward
</setup action>
<target action>
motion chant: user
wait: 10
float user: 30%, 30
wait for float
wait: 30
motion spell: user
wait: 30
show animation 66: target
wait: 10
action effect
</target action>
<finish action>
float user: 0%, 30
wait: 10
IMMORTAL: targets, false
move user: home
face user: forward
</finish action><setup action>
immortal: targets, true
move user: target, front
</setup action>
<target action>
wait: 10
motion attack: user
show animation 1: target
wait for animation
action effect
</target action>
<finish action>
IMMORTAL: targets, false
move user: home
face user: forward
</finish action><target action>
Action Cutin User: Hue 120, BlendMode Normal
se: Calamity Jane I'll Send you to your Deaths
wait: 100
common event: 2
-----<Cast>------
motion chant: user
wait: 10
animation 183: user, mirror
wait: 10
SHOCKWAVE: CENTER user
animation 190: user, mirror
wait for animation
opacity friends not user: 0%, 20
opacity enemies: 0%, 20
animation 150: user, mirror
wait for animation
opacity targets: 0%, 20
wait: 30
fade out: 10
wait: 30
-----<Cast>-----
-----<Background Change>---
fade in: 10
battleback 3 add: battlebacks1, Speedlineverticalpurple
battleback 3 scroll speed y: -300
zoom: 300%, 10
move user: forward, 200, 12
wait: 12
opacity user: 100%, 10
camera screen: user, center, 15
camera focus: user, center, 15
zoom: 100%, 300
jump user: 400, 10
float user: 400, 10
wait: 20
float user: -100, 500
custom motion Hold2: user
wait: 40
animation 188: user, mirror
wait: 40
animation 188: user, mirror
wait: 40
animation 188: user, mirror
se: Calamity Jane - know what true power is
wait: 100
float user: -400, 3
opacity user: 0%, 20
animation 180: user, mirror
wait for animation
-----<Background Change>---
-----<Background Change Remove>---
fade out: 10
wait: 20
battleback 3 remove
move user: forward, 0, 12
move user: targets, front, 20
camera screen: target, center, 15
camera focus: target, center, 15
custom motion Hold2: user
float user: 800, 3
opacity user: 100%, 20
opacity targets: 100%, 20
move target: forward, 200, 12
zoom: 300%, 10
wait: 20
fade in: 20
zoom: 100%, 400
wait: 100
float user: 0, 5
shake screen: 3, 5, 150
reset camera: 400
SHOCKWAVE: CENTER user
animation 178: user, mirror
animation 182: user, mirror
animation 185: user, mirror
move target: backward, 50, 12
jump target: 140, 12
action effect
wait: 20
SHOCKWAVE: CENTER user
action effect
wait: 20
animation 187: user, mirror
move target: forward, 50, 12
jump target: 140, 12
action effect
wait: 20
action effect
wait: 20
animation 186: user, mirror
action effect
move target: backward, 50, 12
jump target: 140, 12
wait: 20
action effect
wait: 20
animation 185: user, mirror
move target: forward, 50, 12
jump target: 140, 12
action effect
wait: 20
action effect
wait: 20
action effect
wait: 20
action effect
wait: 20
opacity user: 0%, 40
wait for animation
common event: 3
perform finish
wait for movement
opacity user: 100%, 20
-----<Background Change Remove>---
</target action><target action>
Action Cutin User: Hue 120, BlendMode Normal
se: Calamity Jane I'll Send you to your Deaths
wait: 100
common event: 2
-----<Cast>------
motion chant: user
wait: 10
animation 183: user, mirror
wait: 10
SHOCKWAVE: CENTER user
animation 190: user, mirror
wait for animation
opacity friends not user: 0%, 20
opacity enemies: 0%, 20
animation 150: user, mirror
wait for animation
opacity targets: 0%, 20
wait: 30
fade out: 10
wait: 30
-----<Cast>-----
-----<Background Change>---
fade in: 10
battleback 3 add: battlebacks1, Speedlineverticalpurple
battleback 3 scroll speed y: -300
zoom: 300%, 10
move user: forward, 200, 12
wait: 12
opacity user: 100%, 10
camera screen: user, center, 15
camera focus: user, center, 15
zoom: 100%, 300
jump user: 400, 10
float user: 400, 10
wait: 20
float user: -100, 500
custom motion Hold2: user
wait: 40
animation 188: user, mirror
wait: 40
animation 188: user, mirror
wait: 40
animation 188: user, mirror
se: Calamity Jane - know what true power is
wait: 100
float user: -400, 3
opacity user: 0%, 20
animation 180: user, mirror
wait for animation
-----<Background Change>---
-----<Background Change Remove>---
fade out: 10
wait: 20
battleback 3 remove
move user: forward, 0, 12
move user: targets, front, 20
camera screen: target, center, 15
camera focus: target, center, 15
custom motion Hold2: user
float user: 800, 3
opacity user: 100%, 20
opacity targets: 100%, 20
move target: forward, 200, 12
zoom: 300%, 10
wait: 20
fade in: 20
zoom: 100%, 400
wait: 100
float user: 0, 5
shake screen: 3, 5, 150
reset camera: 400
SHOCKWAVE: CENTER user
animation 178: user, mirror
animation 182: user, mirror
animation 185: user, mirror
move target: backward, 50, 12
jump target: 140, 12
action effect
wait: 20
SHOCKWAVE: CENTER user
action effect
wait: 20
animation 187: user, mirror
move target: forward, 50, 12
jump target: 140, 12
action effect
wait: 20
action effect
wait: 20
animation 186: user, mirror
action effect
move target: backward, 50, 12
jump target: 140, 12
wait: 20
action effect
wait: 20
animation 185: user, mirror
move target: forward, 50, 12
jump target: 140, 12
action effect
wait: 20
action effect
wait: 20
action effect
wait: 20
action effect
wait: 20
opacity user: 0%, 40
wait for animation
common event: 3
perform finish
wait for movement
opacity user: 100%, 20
-----<Background Change Remove>---
</target action><setup action>
display action
immortal: targets, true
</setup action>
<target action>
if user.attackMotion() !== 'missile'
move user: targets, front, 20
else
perform start
end
wait for movement
motion attack: user
wait: 10
attack animation: target
wait for animation
action effect
</target action><target action>
EVAL: this._TARCHOICE = Math.floor(Math.random() * 4) + 1
if this._TARCHOICE = 4
animation 1: character 4
ACTION EFFECT: character 4
end
if this._TARCHOICE = 3
animation 1: character 3
ACTION EFFECT: character 3
end
if this._TARCHOICE = 2
animation 1: character 2
ACTION EFFECT: character 2
end
if this._TARCHOICE = 1
animation 1: character 1
ACTION EFFECT: character 1
end
wait: 5
<\target action><Whole Action>
motion attack: user
motion wait: user
projectile animation 133: start user, goal target, goal offset +0 +100, duration 100
wait for projectile
animation 134: target
action animation: target
action effect
wait:5
</Whole Action>
<target action>
</target action><whole action>
perform start
motion standby: user
wait for movement
face user: target
</whole action>
<Target Action>
motion attack: user
motion wait: user
projectile animation 133: start user, goal target, goal offset +0 +100, duration 100
wait for projectile
animation 134: target
action animation: target
action effect
wait:5
death break
</Target Action>