Code:
<setup action>
display action
immortal: targets, true
</setup action>
<target action>
if user.attackMotion() !== 'missile'
move user: targets, front, 20
else
perform start
end
wait for movement
if
user.isStateAffected(33)
motion attack: user, no weapon
else
motion attack: user
end
wait: 10
attack animation: target
wait for animation
action effect
</target action>
<follow action>
clear battle log
immortal: target, false
</follow action>
<finish action>
perform finish
eval: RamzaDWCleanup();
</finish action>Any ideas on what I'm doing wrong?