Hello there, I need some help.
I recently upgraded to Rpg Maker MV. In the past, I used the "Follow-Up Skill" by Yanfly to make a particular effect: I wanted a skill to show up an animation that I created personally with 3D rendered pictures and then, afterwards, the damage would occur with the follow up skill. To make it easier to understand:
Skill 1: no damage, calls event showing a series of pictures, at the end triggers the follow up "skill 2"
Skill 2: damage of the previous skill
I am in absolute need to recreate this same effect for a new project I am working on... Is there any way at all to recreate this thing, maybe in an easier way that I didn't figure out, or in ANY WAY at all?
Please help me!
Well it depends,... does the "event" is actually an event or only an animation, by that I mean does it requires to run a common event, or is only for show if the "vent" is only an animation that you want before the skill damage then the only thing you need to do is using it like this.
<setup action>
immortal: targets, true
perform start
</setup action>
<target action>
//where X is the animation that you want to call upon
//where target is eaither the enemies or the user
animation X: target
//you then wait fot he animaton to finish
wait for animation
//then you perform either the effect of the skill
action effect
//or the second animation, where Y is the second animation you want to call
animation Y: targets
//then you wait for the animation and for the effect
wait for animation
wait for effect
</target action>
And that should be, but only if the "event" is an animation nly.
If it is actually a common event then
you need to replace the first animation X: target with.
common event: X
in this way you can do everything you need in a sole skill.
Does this help you? If not, Can you give us more information?
We will be able to help more.
I just got used to Yanfly Action Sequence so this is the best i can come up with.
Also if I recall correctly, Yanfly Engine Melody of RMVX has something called afterimage effect. Is there anyway to simulate it in MV?
2
As far as i know there is no sequence for an afterimage effect, don't know if Yanfly will ever implement it, but if they have done it in another code then maybe the will use it.