Hay, how do I get the -------- for dividing the different plugins like Yanfly has on the videos?
This is not the place to ask for that you know. When you download all of yanfly rar file that contains all of their plug-ins in there the ------ file is found.
A request!!!
How can you create a skill with Action Sequence in which normally attacks an enemy "2" times in quick succession,
and if I have a specific weapon equipped, well-attacks "4" times in quick succession ???
well a 2 hit skill will be something like this
<target action>
move user: target, front base, 15
wait: 5
motion attack: user
wait: 5
action animation
action effect
wait for animation
wait: 5
motion attack: user
wait: 5
action animation
action effect
</target action>
to make the skill have 4 hits if a specific weapon is equipped I believe you need to add.
<target action>
move user: target, front base, 15
wait: 5
motion attack: user
wait: 5
action animation
action effect
wait for animation
wait: 5
motion attack: user
wait: 5
action animation
action effect
if (user.hasWeapon($dataWeapons[X]))
wait: 15
motion attack: user
action animation
action effect
wait for animation
wait: 5
motion attack: user
wait: 5
action animation
action effect
else
end
</target action>
Where X is the weapon id in the database.
Need a little help here. Trying to figure out how to make a basic bodyslam move. I have the animation picked out, and the code written out, but the AI keeps on showing the default attack method instead of showing an actual bodyslam. Any idea how I would approach this?
My code:
<target action>
move user: target, center, 5
wait for movement
motion attack: user
perform action
attack animation: target
wait for animation
action effect: target
perform finish
</target action>
2
Well there is not really a motion for bodyslam, motion is the sprites that the SV battler has, a way to do that is to make the sprite change quickly like.
<target action>
move user: target, front center, 15
wait for movement
wait: 15
move user: target, back center, 15
motion dead: user
action animation: target
action effect: target
wait for animation
wait for effect
perform finish
</target action>
don't know if this is what you are searching from,maybe you can use it...