Code:
<setup action>
immortal: targets, true
display action
perform start
cast animation
wait for animation
action common event
</setup action>
<whole action>
opacity not focus: 75%, 10
wait for opacity
camera screen: targets, base, 10
zoom: 130%
move user: target, back base, 20
jump user: 150%, 20
wait for movement
face user: target
wait: 10
</whole action>
<target action>
move user: backward, 15, 10
motion evade: user, no weapon
wait: 10
attack animation: target
wait for animation
FLASH SCREEN: GREEN, 60
wait: 5
opacity user: 0%, 5
opacity target: 0%, 5
wait: 5
float target: 300%, 0
wait: 1
animation 22: target
wait for animation
float target: 600%, 1
wait: 1
opacity target: 100%, 10
wait for opacity
float target: 0%, 10
wait: 9
SE: blow3, 100
action effect
immortal target: false
</target action>
<follow action>
move user: home, 20
jump user: 120%, 15
opacity user: 100%, 20
face user: forward
wait for movement
reset zoom
reset camera
</follow action>
<finish action>
clear battle log
opacity not focus: 100%, 30
wait for opacity
peform finish
face user: forward
</finish action>