Like so, the user runs up to an enemy, hit them with their weapon, then moves to another enemy, hits them, then rinse and repeat until all enemies have been hit . Compared to the rest of the stuff I've seen on this thread, this seems pretty basic, yes?
If anyone could make a script like that for me, I would greatly appreciate it. In the meantime, I'll study the plugin pages and continue trying to work one up myself.
Thanks!
EDIT: Ok, so I've devised a script that ALMOST works. It hits 3 enemies when there are 4 and 2 enemies when there are 3. It also attacks enemies that are already dead.
Could anyone have a look and see what I'm doing wrong?
<setup action>
display action
wait: 60
hide battle hud
perform start
</setup action>
<target action>
move user: enemy 1, front, 20
wait for movement
face user: forward
motion attack: user
wait: 10
action effect: enemy 1
attack animation: enemy 1
wait for animation
death break
move user: enemy 2, front, 20
wait for movement
face user: forward
motion attack: user
wait: 10
action effect: enemy 2
attack animation: enemy 2
wait for animation
death break
move user: enemy 3, front, 20
wait for movement
face user: forward
motion attack: user
wait: 10
action effect: enemy 3
attack animation: enemy 3
wait for animation
death break
move user: enemy 4, front, 20
wait for movement
face user: forward
motion attack: user
wait: 10
action effect: enemy 4
attack animation: enemy 4
wait for animation
</target action>
<finish action>
perform finish
wait: 60
show battle hud
clear battle log
</finish action>
display action
wait: 60
hide battle hud
perform start
</setup action>
<target action>
move user: enemy 1, front, 20
wait for movement
face user: forward
motion attack: user
wait: 10
action effect: enemy 1
attack animation: enemy 1
wait for animation
death break
move user: enemy 2, front, 20
wait for movement
face user: forward
motion attack: user
wait: 10
action effect: enemy 2
attack animation: enemy 2
wait for animation
death break
move user: enemy 3, front, 20
wait for movement
face user: forward
motion attack: user
wait: 10
action effect: enemy 3
attack animation: enemy 3
wait for animation
death break
move user: enemy 4, front, 20
wait for movement
face user: forward
motion attack: user
wait: 10
action effect: enemy 4
attack animation: enemy 4
wait for animation
</target action>
<finish action>
perform finish
wait: 60
show battle hud
clear battle log
</finish action>