Sorry if this one has already been asked before but when I tried to search for it I was just told that HP was too short or common a term,
so here it goes, I was wondering if there is a way I can make an skill where a character hits with his sword first then casts a spell after as part of the same skill.
so far I just have it attacking, then performing the animation, but I can't figure out how to make the follow up damage ( if I just have it do the action again it's the damage formula for a physical hit not the spell)
been trying to figure this out for days but I've only just started and the language is new to me sorry.
edit // sorry I actually figured this one out after I got some sleep lol, the secret was to have
the skill see add an invisible state after the first hit, the hit again and remove the state.
not as elegant as I'd like but it works.