Post Your Music

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Started by Archeia 1771 posts Page 87 of 89 View original ↗
  1. RavenBlueIndigo said:
    A track from a game of mine that is in development:


    I love this XD I can visualize the location perfectly.

    Ms Littlefish said:
    The Forest Wilds - Really cool how you anchor that droned pad so close to the front of the mix. I really like that, especially with the ping pong in the pan on the other instruments. Really like that you've tried to go for a melody with the marimba, though I am coming away wondering what the melody is trying to anchor to both tonally and rhythmically. It seems to not have the same cohesion with the chord structure and pulse that the other instruments do.

    The Haunted Factory - really cool percussive melody at :36, something about the pad that is playing behind it has a harmonic tone that seems to really jump out at times. Don't know if you've tried to do any EQ, but I would try to see if you can find what frequency that might be in that pad so you can cut it a little. 1:28...really cool.

    Memorial Haven - Pad right out the gate could probably use a little EQ. Same for the pad at 1:13. I would check both those pads for any peak-y harmonics. I would also absolutely slap some delay on that piano so it has that echo-y ethereal feel I think you're going for.

    Frozen Lament - I think the lows and mids overwhelm a little bit in the beginning, but the pad choices are really good here. See! The delay! It works! You can really use and abuse it in a lot of these songs. Overall, I think this has the strongest composition so far and I really like the flow and progression in this piece.

    Chant of Alarm - Really like the little doodle-y notes in the beginning, feels very mysterious Though, I do think it takes maybe a bit too long to transition into the "B" section that starts at 1:20. I was also expecting almost some sort of low drone or base voice to come in since it's called a chant. To me, that really makes me imagine something that feels like singing, even if it's some sort of low pad or string section pulling on the notes of the moving notes.

    Termite Mound - Love that low patch, aw yis....a little subby. Really makes it feel like you could fall down a hole. Again, I think you could use a little more delay on that moving bits. Would really amp up that cave feeling. Good growth in the B section, especially with the new notes introduced on the bass line. Really enjoy this one too.

    @mr_ringtales_workshop
    This is all fantastic advice! I'm EXTREMELY new to composing, so this input really helps and i will very much try and implement the suggestions!!!

    For the forest wilds and the Chant of alram, I mean for them both to feel a bit disjointed and messy, as to really evoke an uneasy feeling. The forest wilds is the first place you enter after the starting village, and the characters are uneasy and lost. I will still try to get it up to snuff though XD It was also like, the first or second song I made way back when i was still using vx ace XD.

    The chant of alram is... somewhat meant to be a misnomer. The "voices" who should be singing are all now silenced, as the underworld's only inhabitants are mysteriously "missing" when you arrive! That being said, I will definitely see if there is something I can do to help it along!


    As for the notes about delay: I absolutely agree XD I always worry that too much delay will muddy a song, but I think you're absolutely right about it as it doesn't mesh quite as well and stands out a bit too much.

    All in all i am delighted to have some input! Learning how to compose has been QUITE the journey for me.

    ***EDIT***
    I AM SORRY I DIDN'T MEAN TO DOUBLE POST! It slipped my mind as i was just excited to reply!


  2. I tried my hand at making the BBEG's theme for my game.


    I'm not good at music making lol
  3. This is one of the Dungeon themes I made for the game I released a little ways back. Now I'm trying to learn an entirely different DAW for the next project...
  4. All but the Post and Pre battle music are mine.
    Y’all’s thoughts?
  5. Hello everyone!! Here's something i made for my project, Diplora. It's a little psychological.
    Would love to hear your thoughts.
  6. I’m shocked this thread is still active. It’s was made when I was a toddler.
  7. I tried very poorly my hand at music numerous times.
    Not very good at it (only partially decent most times)
    then again, I'm untrained free-making it under 10 minutes
    on very shotty computer equipment. With lofi garbo sounds.

    prepared to be warned these are very bad (but just okay)
    ----------------------------------------------------------------
    Chill Lofi Rap Beats
    Afuura Beats
    Yung Merka Beats
    ----------------------------------------------------------------

    I kind of gave up on it after seeing it was going no-where fast.
    Not a musician though I know some of it's concepts but not by heart,
    However to those that may appreciate the sounds - I thank you in advance now.

    my mind's subtle mind thinks of it on the inside just like:
    tenor.gif lol :rswt2::ewink::ewink::ewink::rtear:

    on one hand - I like my unorthodox abstract simplicity
    but on the other hand -
    it's not that good at all cos I was just a young one randomly doing it.

    it was something some buddies tried to talk me into but it don't hit.
    if it's in thee calling cards along my journey one day then I might resume that,
    but until then. I must keep learning more (modern & classic advance techniques.)

    This is probably one of my more better ones "Be Smoove Money!" - Chill Lofi Rap Beats
    [embedded media]
  8. Iunno man. The links you have go to three separate channels on soundcloud, all with a ton of music.

    You sure you made all that?
  9. TRIDIUM said:
    Iunno man. The links you have go to three separate channels on soundcloud, all with a ton of music.

    You sure you made all that?
    yup. I experimented with different ways of "making sounds" tbh (less than 10-15 minutes)
    most of it was definitely looking back a "hit or miss" but I don't care if anyone even likes it.
    I just want it out there to show I existed and did something. Something like that, so yeah.

    You can tell it's all me because most sounds sound similar being made on demo mode on a poorly usable computer lol. Repetitive in a 16 bar loop (the main 4 bar looped 3 times together.)
    However - I always wanted to learn to compose sound tracks for OST movies.
    so I retire this while ahead in pursue of actual game engineering activities such as RPG Maker.
    anyways that sound I was at first pressured into I was never good at but I gave it a good shot.
    ((By the way, I over-look past most things in general, so I have no actual beef with you or anyone on here but please don't reply to my works's posts.)) [also these are old, so the general public, please ignore. for creative archival only.]
  10. I've written quite a bit of mew music since the last time I posted. All this stuff is so so much better than what I previously posted.

    If you don't want stupid YouTube with their stupid ads you can also find this and my previous work on Spotify, Apple Music and all of those places.

    The first is slightly psychedelic, slightly noisy, dramatic and emotional maximal minimal techno with strings and piano and stuff. Mathematical structured chaos. You have to be patient with it but I assure you every track ends up going places. I'm afraid it is quite pretentious so it may make you upset, but don't worry I try not to be too terribly hard on your mainstream sensibilities. It may start a little too pretty pretty pretty for you but don't worry I go to some very dark places I'm a very dark person.

    The Dry Path: Heptagon LP (2023)
    01. Pulsation I [00:49]
    02. On the Other Side of a Black Hole You Find Yourself Crushed by Hypergravity [09:05]
    03. Pulsation II [00:49]
    04. Sitting in a Dark Room Staring at a Blue Light Surrendering to the Dark Embrace of Nothingness [08:54]
    05. Pulsation III [00:49]
    06. Life is Nothing But Suffering and Sadness Until the Day You Die Just Kidding [09:44]
    07. Pulsation IV [00:49]
    08. A Heptagon with a Hexagon in it With a Pentagon in it With a Square in it All Tilting at Different Angles and Colliding Into Chaos Dry Path Crescendo Done [12:48]
    Total run time: 43:47

    The second is my experimental ambient project. This one is a lot more pretentious and a lost less sensitive to your mainstream sensibilities, but it's a lot less boring and uneventful than your average ambient. It is much much darker.

    Offret: Offret I LP (2023)
    01. Offret I: Untitled I [10:19]
    02. Offret I: Untitled II [11:00]
    03. Offret I: Untitled III [13:42]
    04. Offret I: Untitled IV [16:00]
    05. Offret I: Untitled V [12:26]
    Total run time: 1:03:27

    The third is my psychill slash psytrance project. This one, while still very pretentious, is probably the most palatable. It's trance you know trance. This particular album is quite minimal in order to establish sound and structure but I will be expanding on these concepts in the next release, it will be much more involved. This one is not particularly dark.

    .//phenethylamie: Sometimes I'd Feel Very Old, Like My Whole Life is Over, Like I'm Not Around no More. LP (2023)
    01. the reason you're having trouble breathing is my foot is on your neck.i [04:57]
    02. the reason you're having trouble breathing is my foot is on your neck.ii [09:37]
    03. the reason you're having trouble breathing is my foot is on your neck.iii [02:13]
    04. zone of control.i [05:23]
    05. zone of control.ii [10:21]
    06. zone of control.iii [02:25]
    07. the wool pulled over your eyes.i [04:34]
    08. the wool pulled over your eyes.ii [08:58]
    09. the wool pulled over your eyes.iii [02:04]
    Total run time: 50:32

    In Offret II I have introduced pulsation. Still very very dark and at times a little scary.

    Offret: Offret II LP (2023)
    01. Offret II: Untitled I [08:58]
    02. Offret II: Untitled II [09:37]
    03. Offret II: Untitled III [10:04]
    04. Offret II: Untitled IV [07:13]
    05. Offret II: Untitled V [07:07]
    Total run time: 43:05

    As promised the second .//phenethylamine is a little more dramatic and involved.

    .//phenethylamine: We Can't Stop Here, This is Bat Country! LP (2024)
    01. default mode network.i [05:09]
    02. default mode network.ii [08:04]
    03. default mode network.iii [01:02]
    04. active placebo.i [05:39]
    05. active placebo.ii [08:43]
    06. active placebo.iii [01:07]
    07. rendering valve.i [04:57]
    08. rendering valve.ii [07:47]
    09. rendering valve.iii [01:00]
    Total run time: 46:28
  11. DilidKuDufan said:
    yup. I experimented with different ways of "making sounds" tbh (less than 10-15 minutes)
    most of it was definitely looking back a "hit or miss" but I don't care if anyone even likes it.
    I just want it out there to show I existed and did something. Something like that, so yeah.

    You can tell it's all me because most sounds sound similar being made on demo mode on a poorly usable computer lol. Repetitive in a 16 bar loop (the main 4 bar looped 3 times together.)
    However - I always wanted to learn to compose sound tracks for OST movies.
    so I retire this while ahead in pursue of actual game engineering activities such as RPG Maker.
    anyways that sound I was at first pressured into I was never good at but I gave it a good shot.
    ((By the way, I over-look past most things in general, so I have no actual beef with you or anyone on here but please don't reply to my works's posts.)) [also these are old, so the general public, please ignore. for creative archival only.]
    Hey bro,
    I know you might have said not to reply but I’m a bit confused about what you meant:biggrin:
    If you didn’t want any replies, then please forgive me but I just wanted to say, I think your beats are good!

    If you want to learn to compose soundtracks, just keep trying!
    I also started with beat making and have similar goals to you. It’s nice to see someone else with an interest in both.
    who knows, maybe someday we’ll both reach our goals!
    Keep your head up buddy.
    That’s all!
  12. Hi, everyone. I’ve been working on my game’s soundtrack, and I’m probably gonna share some of my music here from time to time! Here’s one of my later tracks that I did. It’s a boss theme for a very narcissistic singer. What do you think?
  13. Well, this track is not made by me, but from the composer for my project. Since he allowed me to use the tracks in any way (and I want to upload the full OST on YouTube once its finished) I thought I could share this with you already :D

  14. Here’s a collection of some of the songs I composed for my game. Would y’all mind sharing your thoughts?
  15. I've tried my hand at music composition several times, but I haven't really been satisfied with what I came up with. Still, I managed to compose a Yuki Kajiura-inspired battle track for my game.
    Heartbeat
  16. Trying my hand at chiptunes for the first time and have a WIP for feedback (just the first section, want some advice on how to improve, where to go, etc.) as well as a question for anyone who has done chiptune music for RM games before: would it be "cheating" to use polyphony (more than one note at a time) on a sound channel that, in the actual 8-bit era, would only have been able to play one note at a time?
  17. @WallCat

    I don't think its cheating. If the music is for your own game, then you can do whatever you want as long as it sounds good, its also up to you whether you want to go about with the limitations of older gaming consoles, such as strictly keeping to the same number of sound channels used, using a short delay to stimulate reverb, using fast single note arpeggios to stimulate a chord and using only monophony. As sometimes, limitations can breed creativity. I personally prefer more bits than 8bit with regards to chiptune, usually 16bit and up, I think it sounds smoother and more pleasant to the ears.

    However, if you are writing for someone that specifically requests for the chiptune to be as authentic as possible or an audience that seeks that authenticity in 8bit, then I would suggest not trying to cheat :guffaw: as they may be able to find out.
  18. How are these for 1) the main bit of the secret boss fight, 2) the cinematic ending of said fight, and 3) the emotional aftermath?


  19. I put my some of my music on my YouTube Channel:

    I might release the whole OST when Jimmy's Quest is finished