Possible Bug? TP changes to MAX upon death of that actor?

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Started by wrigty12 3 posts View original ↗
  1. It seems that every time an actor dies (using SV Battling, turned off all Plugins) their TP get's changed to 100. Is this supposed to happen? Is there a way to stop this from happening?
  2. The way it's built is that a character generates TP according to the percentage of HP they lose from an attack. I believe it was written incorrectly in the system plugins that count going from "X" amount of HP to dead is registering as "100% of HP damage taken, so generate 100 TP". I've fiddled around with a few settings but have to come up with a solution. If I find something that works without breaking the game, I'll let you know.
  3. Sounds good. I'm also looking around the TP stuff in the system plugins to see if I can recognize anything (I don't know Javascript :p )

    EDIT

    I made a plugin that allows you to turn off TP Charge by damage as a part of it. This solves the problem.