POPUP over HUD - actor's received damage/heal

● ARCHIVED · READ-ONLY
Started by Rakuda88 5 posts View original ↗
  1. Hello,

    i've been browsing the web for hours, but couldn't find what i was looking for (a pop-up to communicate better when the player is being damaged), so i'm here to bend the knee and ask for help from people that know their way around scripting. Here is some info:

    I'm trying to make a single player game that doesn't use SideView battlers (1 actor in party always and forever).
    What i need is a basic damage/heal received pop-up over the actor's portrait OR the menu OR a fixed position on the screen would work, as long as position can be set with X,Y.
    Nothing fancy, just the regular pop-up treatment the enemies get.
    Visual Cue
    CmsFMz4.png
  2. Do you need animations also? I'm looking for the same.

    I'll watch the thread.
  3. After tinkering around with various plugins all day, i found a workaround :|

    1. I've gotten Yanfly's Battle Engine Core
    2. I've turned the display on Front View (true) and set my SV battler sprite as blank/empty.
    3. X and Y i've set as the place my actor portrait is (lower left edge, X:300,Y:460);

    I'm going to withdraw my request, but if my "solution" doesn't work for you maybe you can post a separate thread(?)
    tell me so i'd know and when to ask the mods to close/archive this one
  4. Rakuda88 said:
    After tinkering around with various plugins all day, i found a workaround :|

    1. I've gotten Yanfly's Battle Engine Core
    2. I've turned the display on Front View (true) and set my SV battler sprite as blank/empty.
    3. X and Y i've set as the place my actor portrait is (lower left edge, X:300,Y:460);

    I'm going to withdraw my request, but if my "solution" doesn't work for you maybe you can post a separate thread(?)
    tell me so i'd know and when to ask the mods to close/archive this one


    The problem is animations and damage popups are still behind. Nobody reply my last thread. I guess ill find the solution by myself. Thanks.
  5. This thread is being closed, due to being solved. If for some reason you would like this thread re-opened, please report this post and leave a message why. Thank you.