MZ - Plugin that adds more animation frames to animated autotilesets?

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Started by Angy1910 4 posts View original ↗
  1. I'm making animated water with 6 frames, but MZ only allow you to use 3 frames for auto animated tiles.

    Is there any plugin that lets me add more frames to the auto animated tileset?

    They also play them in a different order based on where they are placed in the tileset and at the same speed. I'm using Cae_TileAnimExt to change that.

    This is very important for my project, as I've tried using doodads for animation tiles but they lag the game very bad when used in great amounts. Any help is appreciated! :(

    This what I've tried so far:

    (MV) C47_CustomTileset: Crashes at startup even with FOSSIL.

    Cae_TileAnimExt: Won't let you add frames, but at least it lets you change the frame order and speed.

    Looking at this MV thread, the only one I found about this topic. There is an incomplete solution by Aerosys
  2. @Starbird_Resources It sounds like they want animated autotiles, so I think Avery's method won't work too well.

    Unfortunately I'm not aware of anything that modifies terrain animation myself.
  3. Solar_Flare said:
    @Starbird_Resources It sounds like they want animated autotiles, so I think Avery's method won't work too well.

    Unfortunately I'm not aware of anything that modifies terrain animation myself.
    Yep, that's exactly it :<
    I've edited my post to make it more clear.

    @Starbird_Resources which plugins do you know for MV? Maybe they work in MZ.