Please Help! Unwanted BG

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Started by Deleted member 122878 12 posts View original ↗
  1. 'Product Discussion and Support' is for asking about dlc and Resource Packs, not for implementation questions.
    [move]RGSSx Script Support[/move]
    Please edit your post to include a link to the script you are referring to. Without it people won't be able to check what's in it in order to give you advice.
  2. Kes said:
    'Product Discussion and Support' is for asking about dlc and Resource Packs, not for implementation questions.
    [move]RGSSx Script Support[/move]
    Please edit your post to include a link to the script you are referring to. Without it people won't be able to check what's in it in order to give you advice.
    I'm so sorry, please forgive me!
  3. Not a problem. Deciding the right place for a thread can be quite confusing at first, and we were all new once.
  4. Having a black background if you disable the draw_bg makes sense.

    What do you want it to show instead?
  5. Shaz said:
    Having a black background if you disable the draw_bg makes sense.

    What do you want it to show instead?
    I wanted the background to show a blur version of the map.
  6. I've "photoshop" the example. Here's what i wanted it to look like : upload_2018-9-2_11-35-16.png
  7. When you say you tried to delete the draw_bg command, do you really mean the draw_save_bg command?

    If so, try putting it back to what it was, and change this:
    Code:
    def draw_save_bg
      @background = Sprite.new
      @background.bitmap = Cache.system(SUIKODEN_SAVE_BG_NAME)
    end

    to this:
    Code:
    def draw_save_bg
      @background = Sprite.new
      @background.bitmap = SceneManager.background_bitmap
      @background.color.set(16, 16, 16, 128)
    end

    which is what the menu scenes use to create a blurred version of the map.
  8. thanks! You saved my life :)
  9. I found that this only worked once. When you go back to the menu the background is gone and if you went into the save menu again the background was gone.
    After a few hours of testing (and learning, I think) it works as desired like this.
    Code:
      def draw_save_bg
            @background = Sprite.new
            @background.bitmap = SceneManager.background_bitmap
            @background.bitmap = Graphics.snap_to_bitmap
            @background.color.set(16, 16, 16, 128)
    #~     @background.bitmap = Cache.system(SUIKODEN_SAVE_BG_NAME)
      end
  10. Roninator2 said:
    I found that this only worked once. When you go back to the menu the background is gone and if you went into the save menu again the background was gone.
    After a few hours of testing (and learning, I think) it works as desired like this.
    Code:
      def draw_save_bg
            @background = Sprite.new
            @background.bitmap = SceneManager.background_bitmap
            @background.bitmap = Graphics.snap_to_bitmap
            @background.color.set(16, 16, 16, 128)
    #~     @background.bitmap = Cache.system(SUIKODEN_SAVE_BG_NAME)
      end
    Thank you so much!!!
  11. [closed]IgnoreMe[/closed]