Please help me with Cutscene Ideas

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Started by Kupotepo 10 posts View original ↗
  1. I really would like to know about cool complex cutscene ideas from the community members. Please give me any ideas or your thoughts. Now, I ask you for tips or your techniques when you do the cutscenes. Thank you for helping beforehand and if I do not
    be specific about the question keep calling out me; I appreciate that.

    So you get a general idea:
    I would like to make a fighting scene.
    -The scene in which multiple soldiers fight each other in the battlefield with some animations.

    I would like to make a funny scene.
    -The scene in which the main character is falling down because of a slipping banana.

    I would like to make a soldier marching scene.
    -The scene which about 20 soldiers start marching from the south to the north to the castle.
  2. How on earth can we give you good ideas for your cutscenes, when you've told us nothing about what you are seeking to insert them into?

    We don't know subject, theme, or tone of your story.

    We don't know anything about your protagonists, your villains, or their moments of import.

    This isn't a universal application kind of question, what is ideal for one game, is inherently wrong for another. A fog drenched atmospheric cutscene overlayed with foreboding music, doesn't really work that well with a Sponge Bob fan game. A frenetic techno/guitar sequence with a high speed scrawling background, doesn't really work with a game that relies upon atmospheric horror.

    Just like any other medium, games have their genres, & genres have their tropes; because those tropes work well within their respective genres.
  3. @XlllthHarbinger thank you for your feedback. :aswt: I am asking for generally cutscene ideas for my practice experience and I do not working yet. You are right that I should frame a question clearly and correctly. Now, I ask you for tips or your techniques when you do the cutscenes. Sorry about that.
  4. A little more detail would be helpful in giving you a better answer. Are you trying for visual spectacles in your cutscenes, or atmospheric/emotional/dramatic/feelsy, like final fantasy or something? Or just more interesting and complex in general?

    I would say the important parts to most any cutscene are the music, the atmosphere(where, what time, etc), the characters(faces, emotions, dialog), and probably a good setup(Is this a long awaited moment? Was there buildup/preparation for this cutscene? Tension?) Ideally these elements would come together and strengthen one another, without any clashing. To make a cutscene more effective you could always ask yourself if any of these individual elements could be changed or improved upon.

    In terms of making things more complex, you could probably use unexpected turns of events to flip things on their head. Maybe the environment changes for some reason, like an earthquake or some natural disaster(a reason for this occuring is best, or some offhand speech beforehand indicating that such things are known to occur in the area, so it doesn't come off as out of the blue or deus ex machina)

    Or perhaps some truth is revealed in your cutscene that causes loyalty to sway for opposing sides. Maybe a villain suddenly becomes a good guy and a good guy suddenly becomes a villain. Things like this require some planning beforehand so the character's actions align with their already-fleshed-out motives.

    Imagine if at some midpoint in a game the main villain and hero totally switched sides, leaving you to finish the game as the villain, who must defeat the fallen hero. A story like that could make for some fairly unique and complex cutscenes. Just some random thoughts.
  5. @Kupotepo
    It doesn't work that way.
    There is only one general rule or tip when creating cutscenes:
    Always have a single event controlling everything and all other events as placeholders under remote controlling only.
    If more than one event has anything in its content area or an autonomous move route, you're doing it wrong.

    Beyond that your question is like "What letters (a, b, c, d, ...) do you use when writing a story?"
    The answer "every letter" is then correct, but it does not help you write your story...
  6. Actually, you're asking something like "how do I make a movie?"
    There are no rules and too many possibilities.
    We can help you with something specific, but that's too vague.
  7. @Sardonic, thank you for your time. :LZSlol:ok, I will slow down, one step at the time. I would like to try to do visual spectacles in your cutscenes that I see in a typical RPG game.

    @Andar, thank you. :LZScheeze: I would like to do the action or fight scenes.

    @cabfe, thank you for your feedback.:eswt2: I would like to know more about fighting scenes.
  8. Again it must be said - specifying that you want to do cutscenes that you see "in a typical RPG game" is actually not specifying very much, and your further 2 replies have made it unclear to me what you might be thinking of.

    "Fighting scenes" - How does this differ from a battle scene? Who is fighting? What are they fighting about? Is it a lovers' quarrel? Two armies engaged in unrelenting slaughter? Something inbetween?

    This thread has a clear choice of content.
    Either - what makes for a good cut scene? Still rather vague, but maybe something could come of it, though there is already a currently active thread discussing those aspects which you can find here.
    Or - how do I make a cut scene? How do I use events to achieve effect X and Y? This is an implementation question, which does not belong here. You don't need ideas about the subject matter of the cut scene, as you have said it should be a fighting scene. What you might find very helpful is to read this blog from the 'Tips and Tricks' section: Events aren't NPCs: The biggest mistake in cutscene events.

    Please clarify which of those options you have in mind.
  9. @Kes, please close the thread this question is too vague.
  10. [closed]IgnoreMe[/closed]