Hello,
I have updated a lot of the content in my game and when I run the Playtest through the GUI it pulls up an old version of the game. I have made changes to the game, including changing the starting location of the player and it still loads up an old version. I have uninstalled and reinstalled RPG Maker MV as well and it will still Playtest the old version. I have deployed the game and the deployment works fine. I have also turned off all of my plugins to see if they were messing with the Playtest window. Has anyone had an issue like this before? I am not seeing anything that matches this issue in the forums.
I am not receiving any error messages which makes this type of issue much harder to troubleshoot.
Version 1.6.1
Playtest Loads Old Version
● ARCHIVED · READ-ONLY
-
-
there are only two ways how this could happen as far as I know:
1) you have an old backup of the game loaded into the editor and test/deploy with a different copy
2) you load old savefiles, because a lot of data from the current game is stored in the savefiles, and new entries are sometimes only accessed by starting a new game.
or it could be a problem with plugin data, that could cause anything. -
1) How is this even possible?
2) How would I remedy this situation?
Even with all the plugins turned off? -
Well, are you loading an old save file or not? You must always start a new game when play testing.
-
Well, are you loading an old save file or not? You must always start a new game when play testing.
I choose "New Game" and it loads the starting scene from an old version of the game. -
then you're playing an old backup of the game or made a mistake when changing the scene.
there are several ways of how that could have happened, and the first thing you need to do is to find the correct path to the correct current version of the game. You can test that by starting the index.html of the project directly, without going through the playtest option (Important: do not go to any deployment version, you need to find the project version itself).
when you have found the correct folder this way, you need to manually open that folders project file through the open command in the editor menu - because that is one way how you could have gone wrong, the editor automatically loads the last remembered project from registry settings, and that might be a different one than you believe. So you need to manually direct the editor to the correct folder.
If you have the same error with playtest after that, then there is some damage to the editor or to the registry settings. but that can be checked after you tried the above procedures. -
then you're playing an old backup of the game or made a mistake when changing the scene.
there are several ways of how that could have happened, and the first thing you need to do is to find the correct path to the correct current version of the game. You can test that by starting the index.html of the project directly, without going through the playtest option (Important: do not go to any deployment version, you need to find the project version itself).
when you have found the correct folder this way, you need to manually open that folders project file through the open command in the editor menu - because that is one way how you could have gone wrong, the editor automatically loads the last remembered project from registry settings, and that might be a different one than you believe. So you need to manually direct the editor to the correct folder.
If you have the same error with playtest after that, then there is some damage to the editor or to the registry settings. but that can be checked after you tried the above procedures.
I have the right version of the game loaded into MV You can see the graphic is different on the GUI than it is in the Playtest. -
are you using steam version or standalone version?
you need to reinstall the editor, and if you're using the steam version then you need to clear steam download cache before reinstalling. -
I am on the Steam version, I will try that and report back.
-
@JKW6284
one other idea - your first game screenshot has a title above it, it is NOT an ingame screenshot.
Could it be that this is only the title screen and that the picture used for the title is still the one from before the map change?
What happens if you start a new game and move around the map then, what do you see?
If not, how did you make the text appear on the map? -
@JKW6284
one other idea - your first game screenshot has a title above it, it is NOT an ingame screenshot.
Could it be that this is only the title screen and that the picture used for the title is still the one from before the map change?
What happens if you start a new game and move around the map then, what do you see?
If not, how did you make the text appear on the map?
That is an ingame screenshot. My game starts out with an intro to the land you are in. I used a Show Picture event and set my character to not be visible. -
then confirm that the picture used in show picture is really only the text and does not contain part of the old map.
there are ways how this could have happened otherwise, but they are extremely unlikely and would require several rare bugs on your computer...
EDIT:
Does any of the tiles used for that structure contain a star-passability? I just remembered another possibility, a mapping error because the play engine handles star passability slightly different than the editor -
The title picture has a transparent background and you can see the animated water tiles moving. When it transitions to the next scene the text is all old text that has since been revised.
I uninstalled MV ,cleared the steam download cache, and reinstalled the software. The issue persists. What is weird is that the system knew which game to load when I opened the software. I wish I knew how the Playtest button worked. I am a computer technician III for my day job so I have plenty of experience troubleshooting software that has lost it's marbles. I just don't know where this is going wrong. -
please answer the questions in my edit of the previous post.
the playtest button launches a chromium-based browser that is part of the editor with the index.html -
There was star passability but I changed it and saved the file but the issue persisted.
-
No matter what map I set my player's starting permission, it still pulls up that same old starting place when I Playtest.
-
that was not what I was talking about...
MV has two top layers and one bottom layer for the maps. Any A-Tile automatically goes into the bottom layer, all B-E-Tiles go into the two top layers. However, there is a difference which order the two top layers are displayed.
The editor always displays the top layer tiles in the order they're placed, it ignores the star passability.
The engine places the tile with the star passability on top of everything else, even if it is the tile that is placed on bottom of the editor.
that can result in the tiles being displayed in different order in the editor as opposed to the game, and happens especially if you have edited and changed the map. The best way to solve that problem is to delete all tiles on that position and then place them again, because only that way you can guarantee the correct order.
Then please describe in detail how you change the starting position and how you start the playtest after that. Please be detailed with what button you click when - in a way this is a trick question to check what exactly you did, because there are a few ways where it could have gone wrong.No matter what map I set my player's starting permission, it still pulls up that same old starting place when I Playtest.
Oh - and please give the exact and full path to the project, from drive letter to index.html - this last should be impossible unless something went wrong with saving... -
Right-Click > change starting position > Player
Click the green play button at the top > click yes when asked to save the project > click New Game
C:\Users\Joshua\Documents\Games\Alora
Just an FYI, I have 1813 hours logged with the software, I may be new to the forum but I have a bunch of experience with the software. -
OK, by now we're approaching the really exotic options I can think of...
Make the following test:
start a completely new project and load that into the editor.
then start a playtest there with new game and check if you're landing on that new projects default map, or if it still loads your old projects map.
If that still ends in the old projects map, then you'll most probably have a registry problem (path to testproject fixed in registry and registry refuses update)
If that ends in the new projects default map, go back and load your own project and test there again.
If the error is back after that, we'll at least know that it is something in the project data itself, but then we can only guess and make a few more tests before I'm at the end of my ideas.
And those other tests will have to wait because I'm short of midnight here and can't continue today... -
The new game tests just fine. Looks like it is the project data that is messed up.
I really appreciate your help! Thank you.