weird but... I was thinking that they should be able to put themselves in the RPG by uploading a pic of them in the game or some fictional character/meme pic as the main character as well as their party members. Is this possible? if so, it'd be pretty sweet to implement.It reminds me of the one MMO RPG game that I used to play. Can't remember it. Except they replace the main character's image as their profile pics.
If not, is it possible for an adlib dialogue? Like how can I determine genders and different scenarios depending on if member 1 is female/male or member 2 is female/male??
players can upload their own images
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Like how can I determine genders and different scenarios depending on if member 1 is female/male or member 2 is female/male??
You have to define all that and set the "which gender" question somewhere to set it as a variable (think pokemon trainer select at the start) then you have to manually check every gender dependant scenario against the switch and make everything branch depending on the gender.
So, you would have to make every gender-dependant dialogue twice, every cutscene or event that changes with gender too.
If you're up for that task you only need one switch, then its all IF/Else eventing. -
Not necessarily. When it comes to pronouns you only have to set variables for each variant, for example one variable to the subjective "he", another to the object "him" and one to possesive "his". You can set variables to strings by using the script operand and typing something inside quotation marks. This sets the variable to the text you enter.You have to define all that and set the "which gender" question somewhere to set it as a variable (think pokemon trainer select at the start) then you have to manually check every gender dependant scenario against the switch and make everything branch depending on the gender.
So, you would have to make every gender-dependant dialogue twice, every cutscene or event that changes with gender too.
If you're up for that task you only need one switch, then its all IF/Else eventing.
Then in dialogues you just call the variables with \V[n] and it will display the strings. So if variable 10 is for possesive pronouns and the message is "I found \V[10] sword" then depending on what the player chose it will show as "I found her sword"/"I found his sword"/"I found their sword" or whatever you like. -
Not necessarily. When it comes to pronouns you only have to set variables for each variant, for example one variable to the subjective "he", another to the object "him" and one to possesive "his".
Then in dialogues you just call the variables with \V[n] and it will display the strings. So if variable 10 is for possesive pronouns and the message is "I found \V[10] sword" then depending on what the player chose it will show as "I found her sword"/"I found his sword"/"I found their sword" or whatever.
I was thinking on more complicated scenarios, like cutscenes changing completely depending on gender, the choices will be different, the options available sometimes will change too and even which characters will be involved, that kind of thing, think Resident Evil 2 (in case you never played it, guy goes one way, girl goes to a different route, story is seen from two different perspectives), if the dialogue is going to be the exact same and only pronouns change you either make them completely neutral (you/your/yours) or go that variable calling route.