Hellow dear people I just wanted to know if in default in ace
the Player have a "Sensor" I mean in the term
I want to create something like a sensor
but this is work for the player
example
A = Player
B = event
X = Sensor range
exemple the sensor of my player is 3 and the event is not in the range of the sensor
B
X
X
X
XXXAXXX
X
X
X
so now in fact the player sensor will not do anything because the event is not in the Sensor range of the playert
but now the event is in the player sensor range and this is execute a action like changing the graphics of the player
B
X
X
XXXAXXX
X
X
X
So for be simple
this is possible to implant a Sensor System who work not with the event but with the character himself?
thanks for you answer
all regards
Nio Kasgami
Player sensor exist?
● ARCHIVED · READ-ONLY
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You can use Events to do this I guess...
And conditions
With X,Y positions. -
haha I know this possibility but this is more for a script I work this is for Kyofu No saku Enigma System and I wanted to know if they exist a posibility to simply in script to create a Player Sensor so the solution make it via event not apply for this problem D:
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There is no sensor logic in the default scripts.
this is possible to implant a Sensor System who work not with the event but with the character himself? -
Hum so I have to create it myself I guess
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Hmm, I found this sensor on player will become somewhat not really different with sensor on event(maybe, just maybe :p ), I mean let's for example we can create it, now our character have sensor for 3 range.
Now what should be done with it? Does if an event is on the player sensor range, it will trigger something to happen? But if yes, does every event will do the same thing? Or need to be configurated first? Like give notetag comment or something, so there's will be different things that happens with different event?. If yes then this is just same with sensor on event, we still need give each event a notetag comment to determines what will happens if the sensor is in range. And by using sensor on event it will be more easier to manage, if the event erased or change page, the sensor will gone, but if the sensor is our player, it will never gone(perhaps). Or I missed something here?
The fact is, I interested with your idea about sensor on player, I just curious how you will implement it in the game and for what, I might use it too if you manage to give a good example, really, and good luck =)
P.S : Or is this will specifically used for Kyofu No saku Enigma System? If yes, then too bad for me I don't even know that :p . -
Hmm, I found this sensor on player will become somewhat not really different with sensor on event(maybe, just maybe :p ), I mean let's for example we can create it, now our character have sensor for 3 range.
Now what should be done with it? Does if an event is on the player sensor range, it will trigger something to happen? But if yes, does every event will do the same thing? Or need to be configurated first? Like give notetag comment or something, so there's will be different things that happens with different event?. If yes then this is just same with sensor on event, we still need give each event a notetag comment to determines what will happens if the sensor is in range. And by using sensor on event it will be more easier to manage, if the event erased or change page, the sensor will gone, but if the sensor is our player, it will never gone(perhaps). Or I missed something here?
The fact is, I interested with your idea about sensor on player, I just curious how you will implement it in the game and for what, I might use it too if you manage to give a good example, really, and good luck =)
P.S : Or is this will specifically used for Kyofu No saku Enigma System? If yes, then too bad for me I don't even know that :p .
yep specifically for kyofu no saky enigma system
haha yes you touch some good point the Player sensor in kyofu no saku enigma system is use for creating Puzzle and more interpret
this is simply also implemented in KSES for when a event called "Chasse monster" to a certain distance of the player this will provoke a scary augmentation
because Kyofu have a fear system.
so naturally when the Scary monster if you activate it enter in this Sensor range the character will begin to panic and make the Fear meter progress.
also this can be use for puzzle like the character can only see behind a illusion if the object enter in is sensor range
also it work with the light system from kyofu if the light decrease more then the max range of the character sensor. the character will begin to panic again.
also they will exist a line of sight for the players for just the fact of looking something scary will make him panic
in simple the meaning of Kyofu No saku enigma system if for increase the interactivity with the environnement and the players without have to use like 100 pages of events? -
Oh well, I guess I will wait for the engine to finished first so I can know the implementation.
Good luck with your work, I'm looking forward to it =). But do not push yourself to hard.
P.S :
Ah yeah, making a horror game is actually not bad, the bad thing is I kinda not fond with scary thing and goosebump(you know what I mean..). It tooks me couple of days, before I can live peacefully after I watch the movie Paranormal Activity(I forgot what series). But I might try it someday(yeah someday XD)