By the way;
I know script related issues shouldn't be posted in here but to be honest I have no idea what kind of issue this is.
I'm new to RPG Maker and I have a problem. I'm using RPG Maker XP and also am using Pokémon Essentials (if that helps.) I've created a new map, and as you walk upwards there are certain tiles I cannot access.
I have already tried;
1. Checking the passibility of the floor tiles. (And other tiles used on the map)
2. Changing the floor tiles
3. Moving the hole map to the right (The problems still happened at the places on the map, and didn't stay in place. Eg: Couldn't go two spaces in front of table, still can't.)
4. Changing all the events.
5. Rebuilding the map from scratch (Problems moved, but were still there, which is quite strange.)
I'm really confused! If someone could help that would be AWESOME.
Player not able to move onto certain tiles.
● ARCHIVED · READ-ONLY
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Most probably you used a transparent tile that is not passable, especially when copying structures that are more than one tile.
For example, there are several large structures in the default tilesets that can be selected in a rectangle for placing, but the edge tiles of that rectangle are transparent - but still have the settings needed for the entire structure. If you use those instead of the first tile to erase part of the map, then you create passability problems.
Whenever you need to erase something, only use the first transparent tile - not those other transparent tiles. If you select random tiles that only look transparent for that, you create random passability errors (which would be the reason for the changing problems in your point 5 above. -
Hmmmm... Some images might help? Also, checking passability is easy using KMS Minimap script http://forums.rpgmakerweb.com/index.php?/topic/1935-kms-minimap/ (especially when you make parallaxed maps). Try using that script and post us some screenshots.
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Yeah, I'm guessing the same thing. Have you done EVERY tile in your tileset with an X if there's no sprite on it? I don't see the tile you've used for the floor there anywhere. You also haven't marked the autotiles - does that mean those slots are empty? Are ANY of them set to X passability? (if you HAD an autotile there and used it, and then set the slot to empty, the passage settings on the now-empty slot will still apply).
Since you know the areas that can't be walked on, my suggestion is to initially go to each of the top layers and 'draw' over that area with the top left tile. See if that changes anything. If it does, then there's definitely a tile that you've used that has X passability somewhere. -
....and with KMS Minimap script you could instantly see the passability of that map...
