I have the player select one charter out of many, but how do I make it so that the chossen charaters face shows up when they speak?
Player face in chat
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you need an advanced messaging scripot for that.
There are already text codes for things like names (hover the mouse over the text input area to get the tooltip with the default textcodes), but a face display is not part of them.
However, several of the advanced messaging scripts on the master script list add more text codes, including picture display - Yanfly's and Modern Algebra's text scripts are the most commonly used. -
Thank you for the information.
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Here's an alternative approach
http://www.himeworks.com/2013/02/26/party-based-graphics/
It's based on party instead of actor, but I'm sure someone could write an actor-based version of it. -
You've probably gone the long and difficult way - setting up an actor for every possible combination you could have.
MUCH easier to have a static actor, then use Change Actor Graphic, Change Actor Class, Change Actor Name, etc, commands. Then you only need to worry about a single actor.