If I simply place the Play SE under the Control Switch under Else (the one that turns off Dungeon Door 2) then it will play the door sound with every push (of course). The end result I want is for the sound to play when the ball is pushed onto the square (and the door opens) and for the sound to play if the ball is pushed off the square (and the door closes). It is important that the player is able to move the ball onto and off of the square.
Any help would be appreciated. Thanks in advance. :)
