Hello there forum members its :::Josh::: here with another tutorial for you!
Today's topic of disscussion is: Playing NON-.ogv videos without a script!
Do I have your attention yet? Yes? Alrighty!
There is a few things I want to point out right away to everyone,
CONS:
Spoiler
Videos are opened in a seperate window and where the player chooses to open it at on the screen
Videos must be closed using alt + f4 or clicking X in the top tool bar.
Looping video's will loop forever until you do one of the following methods above.
Videos can be accessed more easily
PROS:
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(Compressed AVI.) is much smaller then .ogv as well as a few other formats
You can even use this in the LITE version of VXA
The older VX Engine is capable of doing this too!
Users do not have to search for a video converter and suffer quality loss
Screenshots? Only one to show the diffrence of sizes.
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As described above the compressed avi is smaller then the .ogv file :)
Here is some common thoughts that I can answer right away!
RPG Maker VXA only reads ogv in the movie folder.
You need to have a script installed to play it
While you are right on both statments there is a trick behind it.
Audio Folders
Did you know you can enhance those properties?
Think about it. BGM and BGS Loop while ME and SE play once.
So?... So same applies for videos!
How to add the files:
Spoiler
Key: Green Loop folders
Maroon Non-Loop folders
Step 1: Open your Audio/BGM or Audio/BGS or Audio/ME or Audio/SE
Step 2: Place the AVI file inside one of these folders
Step 3: In-Game change the music through a event to the avi file
Step 4: The RGSS Player will dim and the video file will open and start playing
Step 5: When you are finished with your movie use alt + f4 or click X to close
And thats it! Of course you could still you ogv and you could use a video script but if you wanted to do another format without both this is a good alternative.
Credits:
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:::Josh::: For a discovery? and for compiling this tutorial out.
adiktuzmiko For sending the screenshot and doing some other tests for me.