Hello,
I've got a lot of problem trying to do a door system.
For now, I created doors with a gadget.
With the player, it's working perfectly: Player used B button to open the door and going to next room. He can smash it and after a moment the door break.
But I've got problem with my enemies: When walking there they pass trough the door, so that's not good. And If I set collision with other gadget, door block them.
But every enemy meeting an other one will block the other enemy :/
No col = pass trough. Col = block other enemies
I don't know how to make my door system working for my player and enemies without having weird behavior (two zombies blocking their own way because they're colliding each other it's a little weirdo).
Basicely, I need enemies collide with doors, but don't collide with other ennemies.
I really need advices.
Kain? :)
Thanks
Platformer: Door system used by Ennemies and Player
● ARCHIVED · READ-ONLY
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I am a little busy lately, but if you email me your GPD I'll take a look and see if I can find a solution for you.
kainvinosec@gmail.com -
I think I found a way with tile and collision. So basically, gadgets will detect the wall and stop. And I remove it when door open.
It's a little bit tricky but it's working. -
Awesome. I am going to close this thread then.