Hello Rpg Makers,
I've been tinkering a lot with the deeper parts of RMMV's graphic engine and I've come across Spine.
Does anyone know any RMMV implementations of Spine animations?
Right now we're dealing with spritesheets but with Spine, as I understand from Pixi's and Spine's websites, you can use numeric data to perform animations instead of mostly repetitive images in a sheet.
If we're to unlock the Spine functionality, workflows in graphic animations would be reduced greatly and animations would be much smoother and we get more freedom.
For example, we can do monster and party animations in the sideview battle system, action battle system, smoother animations on world map and more.
What do you guys/gals think?
Pixi.js + Spine
● ARCHIVED · READ-ONLY
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Not from the get-go, but you could always use the plugin made for PIXI and code it yourself the animation handling...
It's for v3... I don't know if it works for v2...
But even then, there would be no integration into the ide except for the maybe selection of the image (and you'll have to work arround that too) -
I wonder why pixi.js (v2) in the RPG Maker installation INCLUDES Spine code (line 14026 in pixi.js). What is it for? I'm gonna test it out.
For sure it's impossible right now to be integrated to the RMMV IDE right now but myself I could sprite and code animations pretty quick. -
Hello! I'm maintainer of pixi-spine plugin (https://github.com/pixijs/pixi-spine/).
pixiv2 spine runtime contains some problems that were fixed in v3 version.
I would like to help with moving to pixiv3 and adding pixi-spine in it :) -
Hell yeah that's good news. Thanks a lot! I wonder how easy it would be to integrate it to RMMV though. will it be as easy as replacing the pixi.js already in the installation directory? :)
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Nope. pixiv3 have different set of packages, pixi.math.Rectangle -> pixi.Rectangle e.t.c.Hell yeah that's good news. Thanks a lot! I wonder how easy it would be to integrate it to RMMV though. will it be as easy as replacing the pixi.js already in the installation directory? :)
We can try use old v2 first. I assume that you want to swap monster sprites and effects with spine animation, right? -
Man, if you want to help to move it to pixi v3, I will be pleased, a lot. I'm doing most of the work alone by now...
You can check my progress here. -
Ok, so I help you first. I cloned repo, I'm looking at it at the moment. Added you in skype.Man, if you want to help to move it to pixi v3, I will be pleased, a lot. I'm doing most of the work alone by now...
You can check my progress here. -
I'm at work and they blocked the skype at the VPN, see you later for that, if you want to talk, I can still connect from a freenode irc =/Ok, so I help you first. I cloned repo, I'm looking at it at the moment. Added you in skype.
(because not even the web version of skype works...) -
I just came across spine http://esotericsoftware.com/ and was wondering if anyone managed to get it working within RPG Maker MV, it seems a lot more efficient way of making characters, especially for the battle scenes.
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I just came across spine http://esotericsoftware.com/ and was wondering if anyone managed to get it working within RPG Maker MV, it seems a lot more efficient way of making characters, especially for the battle scenes.
Wait for 1.3.0 , then try use pixi-spine plugin to get the results :) -
Thanks Hackerman
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Wait for 1.3.0 , then try use pixi-spine plugin to get the results :)
Any news on this front? We are REALLY wanting to use this software in our game. -
Starting from version 1.3.1, you can use pixi-spine with you game, thought there's no support in RPGMV editor, and I dont know about that kind of plans.
Somebody has to create a plugin that will load&cache the spine models and then create instances in the battle. Pixi-spine can take care of formats and rendering just fine :)