Pixi Filter Controller - fancy screen effects by pixi (MZ version released!)

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Started by Tsukimi-neko 288 posts Page 5 of 15 View original ↗
  1. Espilonarge said:
    Try using the "rgbsplit" filter as that's what neon-retro based videos and games generally use to give the effect (set it with a low value to keep the split effect tight to the sprites/tiles).
    Thanks for reply :)
    Can you give me an example of a code?
  2. Ally said:
    Thanks for reply :)
    Can you give me an example of a code?
    2Zx8ajj.png
  3. Espilonarge said:
    2Zx8ajj.png
    In this screen you have applicated a rgb filter?
    Because I do not see any difference from a normal map..
  4. @Ally Watch the author's video at 1min13
  5. Rito said:
    @Ally Watch the author's video at 1min13
    Yes, I've seen it, but it seems an exaggerated effect and not similar to the video I showed D:
  6. Ally said:
    In this screen you have applicated a rgb filter?
    Because I do not see any difference from a normal map..
    Here is the same spot with the filter disabled. Compare the two to see the difference.

    25L5sja.png
  7. Hello! Trying to figure out the RGB Split filter in the Map Notes - I know where to put the code, but it doesn't seem to be doing anything. Here's what I've put in:

    <Filter: RGB, rgbsplit, 0>
    <createFilter: RGB, rgbsplit, 2, screen>
    <setFilter: RGB, 3, 3>

    Can anyone point out where I'm going wrong, for somebody who doesn't know what's going wrong? I'm not too good at guessing so if you have really distinct instructions, I would love to hear them!

    Thanks!
    Kirk
  8. KirkMarkarian said:
    <Filter: RGB, rgbsplit, 0>
    <createFilter: RGB, rgbsplit, 2, screen>
    <setFilter: RGB, 3, 3>
    Try using this instead.

    <Filter:RGB,rgbsplit,0>
    <SetFilter:RGB,3,3>

    Make sure to avoid using spaces in the maps notes when creating filters and the "createFilter" function is only if you're using a plugin command in an event to generate filters.
  9. Espilonarge said:
    Try using this instead.

    <Filter:RGB,rgbsplit,0>
    <SetFilter:RGB,3,3>

    Make sure to avoid using spaces in the maps notes when creating filters and the "createFilter" function is only if you're using a plugin command in an event to generate filters.
    Thanks! I'll give it a try - got it to work as an event, but Map Notes is more where I'd like it to be.
  10. Possibly a weird question, or I might just be dense, but is there any way to get the filters to affect the menus?
  11. Does this plugin work in RMMV 1.5.2? I'm having trouble getting it to do anything, even if a new/blank project.

    Here's the event I tried creating. I am trying to blur everything (except the message window). I've tried all permutations of blur filter, including different options, excluding them, trying map note tags instead etc. Nothing is producing any visible filters anywhere.

    filter-plugin-event.jpg

    Am I missing anything or is there some incompatibility with 1.5.2?

    Thanks!
  12. KirkMarkarian said:
    Thanks! I'll give it a try - got it to work as an event, but Map Notes is more where I'd like it to be.

    This works perfect, by the way - as far as affecting the map. Really allows for some different types of feeling to come across!

    screengrab.jpeg
  13. Is it possible to target your followers with a filter? If not, it'd be a nice implementation idea.
  14. JayA said:
    Does this plugin work in RMMV 1.5.2? I'm having trouble getting it to do anything, even if a new/blank project.

    Here's the event I tried creating. I am trying to blur everything (except the message window). I've tried all permutations of blur filter, including different options, excluding them, trying map note tags instead etc. Nothing is producing any visible filters anywhere.

    View attachment 91372

    Am I missing anything or is there some incompatibility with 1.5.2?

    Thanks!

    Anyone have any suggestions for this issue?
  15. JayA said:
    Anyone have any suggestions for this issue?
    I'm running 1.5.2, I copied your event and it works perfectly fine for me, I've no idea why it wouldn't work for you though.
    Spoiler
    34326fe5212cae2171e4ef4c9b2a09d4.jpg
  16. Yesterday, it worked. I open the project today and it doesn't work. :p

    Might be a problem similar to @JayA. I'll look into it.
  17. Seacliff said:
    Yesterday, it worked. I open the project today and it doesn't work. :p

    Might be a problem similar to @JayA. I'll look into it.

    I just opened my project and tested it again (without changing a single thing) and it's working now...

    Something weird is up with this haha.
  18. JayA said:
    I just opened my project and tested it again (without changing a single thing) and it's working now...

    Something weird is up with this haha.
    I actually found my issue, it stopped working when the engine updated to 1.6.1
    So it probably wasn't the same issue... Glad it's now working for you though.
  19. Seacliff said:
    I actually found my issue, it stopped working when the engine updated to 1.6.1
    So it probably wasn't the same issue... Glad it's now working for you though.

    Ahh okay, weird mine starting working. I haven't updated or anything.