Pixel Myth Packs currently available:
Pixel Myth Packs in the works:
Germania Character Pack
Corsair
Some other Pixel Myth things can be found on my resource thread and sometimes show up in Members+.Corsair
FAQ:
Spoiler
Q: What sprites should I use with the Pixel Myth tiles?
A: The tiles were made to go with sprites that are one and a half tiles high. Some of the more common sprites with that size are Mack, Looseleaf, XP, and the XP/Ace blends.
Q: Could I use this with (insert tile pack name here)?
A: Pixel Myth is it's own style, not meant to work with any other existing packs. With some careful editing a few tiles here and there might work from other pixel tiles like XP and DS, but most of the time it won't. It does not work with Ace's RTP.
Q: Will you be making tiles based on (insert theme here)?
A: Probably. My list is long and I want to make lots of very diverse tiles. I'm trying to get other artists to make stuff in the same style too so that you guys can have them more quickly.
Q: How do I get the rounded corners on the autotiles like in the example maps?
A: Use the rounded corners on the A5 sheet, making sure to hold shift. The rounder corners for the water tiles are a bit different, since they're animated. Those have to be done with events.
Q: I can't find tiles that match one of the example maps!
A: It's probably a parallaxed map. It's there to show the set pushed to the extremes of what's possible, not to show exactly what tiles are available. If you're good at editing tiles you should be able to recreate it. If not, I'm sorry, that example map was made to be an example for something you won't be using.
Q: Will there be an update to make these tiles compatible with MV's resource standards?
A: No. Resizing pixel art takes at least as much effort as drawing it all over again, sometimes more. If you wish to use Pyxel Myth with MV you'll need to resize them and lose the pixel art quality or use a plugin to change the tile size to 32x32.
A: The tiles were made to go with sprites that are one and a half tiles high. Some of the more common sprites with that size are Mack, Looseleaf, XP, and the XP/Ace blends.
Q: Could I use this with (insert tile pack name here)?
A: Pixel Myth is it's own style, not meant to work with any other existing packs. With some careful editing a few tiles here and there might work from other pixel tiles like XP and DS, but most of the time it won't. It does not work with Ace's RTP.
Q: Will you be making tiles based on (insert theme here)?
A: Probably. My list is long and I want to make lots of very diverse tiles. I'm trying to get other artists to make stuff in the same style too so that you guys can have them more quickly.
Q: How do I get the rounded corners on the autotiles like in the example maps?
A: Use the rounded corners on the A5 sheet, making sure to hold shift. The rounder corners for the water tiles are a bit different, since they're animated. Those have to be done with events.
Q: I can't find tiles that match one of the example maps!
A: It's probably a parallaxed map. It's there to show the set pushed to the extremes of what's possible, not to show exactly what tiles are available. If you're good at editing tiles you should be able to recreate it. If not, I'm sorry, that example map was made to be an example for something you won't be using.
Q: Will there be an update to make these tiles compatible with MV's resource standards?
A: No. Resizing pixel art takes at least as much effort as drawing it all over again, sometimes more. If you wish to use Pyxel Myth with MV you'll need to resize them and lose the pixel art quality or use a plugin to change the tile size to 32x32.
Spoiler
The smaller XP and DS objects work pretty well in PM if you turn down the brightness by 35 and bring up the contrast by 50. (Photoshop terms, not sure how it works in other programs.) This won't work for everything though, both sets have a higher color count and use a lot of dithering, which PM does not. The DS tiles also use a different scale.
Many interior tiles from the Liberated Pixel Cup work with Pixel Myth, they mostly just need a bit of color tweaking. Not all of them though, LPC has a much more cartoony style that doesn't always match, and this is especially obvious with exterior tiles.
Many interior tiles from the Liberated Pixel Cup work with Pixel Myth, they mostly just need a bit of color tweaking. Not all of them though, LPC has a much more cartoony style that doesn't always match, and this is especially obvious with exterior tiles.

