Physics for Pixi

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Started by Spoopy 3 posts View original ↗
  1. I'm not sure about the code behind MV, but came across a thread on another forum about physics for Pixi.
    One of the users suggested using Matter.js, which has support for Pixi.
    Would it be possible to integrate this to bring physics into MV?
  2. [move]MV Support [/move]
  3. yes and no - pixi.js is only the display part, not the engine itself. To get physics into RMMV-games, you would have to integrate that with the engine itself. For example it wouldn't be a good physics if breaking down a wall doesn't make that spot passable, but passability is handled by the engine and not by pixi.js.

    So theoretically it is possible, but practically it is a lot of work and would be a big rewrite of almost anything on the engine itself.