PH - Warehouse/Storage

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Started by PrimeHover 140 posts Page 2 of 7 View original ↗
  1. Great, that's wonderful. Thanks! 
  2. hey Prime im trying to use your plugin but im having trouble with the buttons it keeps saying undefined please help.
  3. It says TypeError - Cannot read property 'items' of undefined.
  4. PrimeHover said:
    You got a major issue in the plugin!

    I just updated a new version of the plugin. Now, it is working correctly.

    Thanks for reporting, and enjoy the plugin!  ;)

    @edit

    This update just correct this minor bug fix, the other improvements will come in some days.

    Thank you all.
    It still says v1.00 and 11/14/15 on both the O.P and the script, even though you just updated a new version of the plugin.  :unsure:  
  5. @superstone7

    The buttons for withdraw and deposit? Try to download the plugin again and take a look at the configuration example.

    If you are still getting errors, take a print screen of the plugin config, and the console, and send it to me, and we can work this out!

    @Skywindz

    Is it the same problem as the previous one?

    Make the same thing I told to superstone7!

    @Kloe

    Actually, I just forgot to update the first post, but the ChangeLog inside the link had it updated.
  6. PrimeHover said:
    @Kloe

    Actually, I just forgot to update the first post, but the ChangeLog inside the link had it updated.
    Oh ok, thanks and sorry!  :)
  7. hey just got home off of work about to try
  8. hey every thing is set to default 

    it still say undefined for the button
  9. i got it to work nvm 
  10. Guys, I made a HUGE update today. So read the full documentation if you want to have more options in your warehouses.

    These are the update notes:

    • LOOT BONUS: you can add a loot bonus inside a warehouse (or a chest, if you prefer).
    • ADD ITEMS TO A SPECIFIC WAREHOUSE: you can add items inside warehouse from anywhere in the game (you may receive a reward from a quest and the player can choose to send it to a warehouse).
    • MORE SCRIPT COMMANDS: new script commands are provided now, so you can have a full control about what is being stored inside any warehouse in the game.
    • RULE OPTIONS: you can create a set of rules in a Common Event. The idea of rules is to manage which kind of items the warehouse can store. You can have as many rules as you want. And for setting a rule to a warehouse, you just need to specify on the creation command which rule that warehouse will have (So, you may create rules for a refrigerator, for a toolbox, a chest, etc).
    Thanks EVERYONE for the feedback!

    I hope everyone enjoys this new update!  ;)
  11. Wocao that's a epic update! Tons of thanks! 

    (Wocao = amazing and fuxking great)
  12. PrimeHover said:
    Guys, I made a HUGE update today. So read the full documentation if you want to have more options in your warehouses.

    These are the update notes:

    • LOOT BONUS: you can add a loot bonus inside a warehouse (or a chest, if you prefer).
    • ADD ITEMS TO A SPECIFIC WAREHOUSE: you can add items inside warehouse from anywhere in the game (you may receive a reward from a quest and the player can choose to send it to a warehouse).
    • MORE SCRIPT COMMANDS: new script commands are provided now, so you can have a full control about what is being stored inside any warehouse in the game.
    • RULE OPTIONS: you can create a set of rules in a Common Event. The idea of rules is to manage which kind of items the warehouse can store. You can have as many rules as you want. And for setting a rule to a warehouse, you just need to specify on the creation command which rule that warehouse will have (So, you may create rules for a refrigerator, for a toolbox, a chest, etc).
    Thanks EVERYONE for the feedback!

    I hope everyone enjoys this new update!  ;)
    awsome man, and min checking your message please :)
  13. Cannot set property 'lootBonus' of undefined.

    ^ (My apologises. It fixed itself some how after a few attempts).
  14. Hey, when I tried this plugin appears error "Can not read property 'hasOwnProperty' of undefined. Does anyone know what this could be?

    Otherwise it's a very interesting plugin that I in my game greatly missed.
  15. MickiCZ said:
    Hey, when I tried this plugin appears error "Can not read property 'hasOwnProperty' of undefined. Does anyone know what this could be?

    Otherwise it's a very interesting plugin that I in my game greatly missed.
    When the error appears, press F8 and take a screenshot of the console screen.

    Then I can see where the problem is!
  16. PrimeHover said:
    When the error appears, press F8 and take a screenshot of the console screen.

    Then I can see where the problem is!
    Ok, here is screenshot of the console.

    Plugin error.png
  17. MickiCZ said:
    Ok, here is screenshot of the console.

    attachicon.gifPlugin error.png
    It's a strange error, it says that the warehouse is not created.

    Can I ask a screenshot of your event where you are calling the plugin command?
  18. I think that I fixed it. It was probably because I tried it on a saved game that was created even before I added the plugin.When I tried  a new game plugin works perfectly.
  19. MickiCZ said:
    I think that I fixed it. It was probably because I tried it on a saved game that was created even before I added the plugin.When I tried  a new game plugin works perfectly.
    Oh, ok! Yes, old saves will not work because some of the commands and paths changed. Because of that, it's a good idea to try a new game and see if everything is working fine!
  20. Yes, I try a new game and plugin works perfect. Thanks for this job. :)