PH - Warehouse/Storage Ported to MZ

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Started by Arthran 26 posts Page 2 of 2 View original ↗
  1. Polaris_First_Star said:
    Ok, sorry, here's the screenshot
    Hi. Off the top of my head, the only reason I can think of that this would be happening is that you are trying to load a save game that existed before the plugin was installed. Before I dig further, can you please verify whether you are starting a new game or trying to load an existing save?
  2. Arthran said:
    Hi. Off the top of my head, the only reason I can think of that this would be happening is that you are trying to load a save game that existed before the plugin was installed. Before I dig further, can you please verify whether you are starting a new game or trying to load an existing save?
    oh, let me try; indeed that was my testing save file

    EDIT :

    Ok, it seems to be working now, thank you and sorry for not having tried that already :/
  3. Thanks so much for this! I've needed exactly this plugin. I'm wondering if it can also serve another purpose I'm in need of something for. One mechanic in my game is sort of a passive restaurant management game where the player is only responsible for proving ingredients for the restaurant by growing crops, catching fish, foraging, etc. My idea is to have the player store items in the fridge and at the end of the in-game day, the player is given gold based on how many ingredients were placed in the fridge that day.

    It's huge this plugin allows me to set which items can be stored and which ones can't so that'll allow me to limit the user from only storing ingredients for the restaurant. The two things I wonder if this can do is:

    1: Calculate how many of each item is stored, store that number in a variable so that I can use it in a calculation on how much gold to add to the player when the new day common event runs. I've tried using the PHPlugins.PHWarehouse.hasItem("Title of the Warehouse", id) script call by using Control Variables command like this:

    ◆Control Variables:#0015 LettuceAmount = PHPlugins.PHWarehouse.prototype.hasItem("Ingredients", 75)

    But it doesn't seem to change the variable at all so I gotta be doing something incorrectly.

    2: Is there a way to, at the end of each game day, completely remove all items stored in the storage and start fresh the next day? The idea being that the restaurant used up all of the ingredients. The only way I can think of is to using the remove plugin command and then recreating the storage every day, but not sure if that would actually achieve what I want it to or not, or if there's an easier way.
  4. Thanks for the plugin port. but I was wondering if you could help me with a problem I have. the problem I have is that I want to strip the inventory and actors equipped items of all but certain items, and equip and fill the inventory with a different loadout, example: switching between an inventory filled with contraband and walking around with a rocket launcher to having nothing suspicious on them, dumping the inventory to go through security or having a parallel world which the items can't transfer over from except through certain situations.
    Please excuse my word vomit.
  5. Can I add a category display of the warehouse, I mean to display all the detailed categories according to the player's customized category?
  6. Plugin is amazing, I'm making a rouge-like game and the LTN storage plugin doesn't work with the Visustella plugins (sadly seems like a large majority of MZ plugins don't work with their plugins) and I was in the middle of making a storage system with events which would have taken forever so thank you for saving me so much work. I just wish the plugin allowed the player to use number input to select how many items to deposit or withdraw as you manually have to deposit each item one by one. But hey beggars can't be choosers lol! Thanks so much!