Hi there everyone!
I'm new to this forum since i need to know some stuff for my RPG-Maker project. But for this problem i could not find a answer, since im not even sure, what to search for. Anyway, i hope someone can help me with the following issue:
Lets say HeroA has the following Level status:
Level HP
1 50
2 200
3 500
4 1000
...
Now there are several ways to improve the maxHP of the heroes, like using items for permanent status increasment. Like "If you drink this, your character will have an increased maxHP by 200". Lets say i use this item on level 1. This means that i have 250HP on level 1. What happens if i level up now? Is my HP then 200 or 400? And if it is 200, is there a way to have those 200 extra HP counting for all following levels? So that my hp is like this: 250,400,700,1200... Like an invisible counter for characters, that saves extra points for all parameters. And another question: Is there a way to make this working with classes as well?
So is there a way to do this in RPG VXA or a script, that allows me to do so?
Would appreciate your help!
Permanent Status Bonus besides Leveling
● ARCHIVED · READ-ONLY
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Have you tried using an HP increasing item and then leveling up to check the results?
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I would think that it would be the same with each level. the HP increasing item increases it by a variable not a %
here's an example
100HP + 20HP = 120HP
120HP + 50HP = 170HP
150HP + 20HP = 170HP
let's say the +50 is what you get upon level up. no matter whether you increased it on the first level, or the second level, you would still get the same amount of HP increase from the item. if the item increased by %. then the third line of numbers would have a higher end result of 180HP -
In the example you gave, your HP would be 400. The level up does not "set" your HP (or any other stat) but instead looks at the difference between "this level" and "last level" and increases your HP by that much.
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This is a type of question that if you tried it yourself, you would have obtained the answer faster than waiting for answers here.
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You just add them together.
So if level 1 you have 50 HP and level 2 you have 75 HP and the amount of bonus you have is 20 HP, then your actual HP for each level is 70 and 95 respectively.