Permanant Status Ailment on Class

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Started by Emberstorm 5 posts View original ↗
  1. Hey guys, just a quick question. I want one class in my RPG to have a curse which reduces their health every turn, but cannot be removed, through any means, whether it be potion, inn, or ressurection. The status will pretty much act like the default poison status, but my question is how will I make it so this status is permanant and won't be removed by event commands like 'heal entire party'?

    Thanks in advance!
  2. Well you could just make a common event that applies the state when ever the characters are in the class. Or you can just not make an antidote and heal the party through the other options in the event commands.
  3. there are also scripts available that create permanent states and/or apply states on the beginning of combat.


    Just look through the master script list for them...
  4. Thanks for the quick replies! I've got it working!
  5. This thread is being closed, due to being solved. If for some reason you would like this thread re-opened, please report this post and leave a message why. Thank you.