Periodic timer for sound effect

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Started by givecake 6 posts View original ↗
  1. Hi all,

    Wondering how people might do this with events or scripting? The flow seems simple enough, make a random roll, 1-4 then wait this long. After which, play sound effect, and loop again. This should be able to produce a fairly good background ambience for a dog barking in the distance. I wonder if scripts could even change the volume and pitch? Hmm..

    Any help would be nice,

    Thanks,

    GC
  2. Well, I wouldn't use scripts to make the changes in volume or pitch, when you can edit the sounds in the game.

    Seems to me you could have a random number generate from 1-4.

    Have four options for the wait command,

    Generate again.

    Have four options for which SE you would play (some played back at different edited levels in-game-editor.)

    Run that puppy as a parallel process, and off you go.

    What I don't know is how this would run with BGM (background music) playing.
  3. GrandmaDeb said:
    Well, I wouldn't use scripts to make the changes in volume or pitch, when you can edit the sounds in the game.

    Seems to me you could have a random number generate from 1-4.

    Have four options for the wait command,

    Generate again.

    Have four options for which SE you would play (some played back at different edited levels in-game-editor.)

    Run that puppy as a parallel process, and off you go.
    Thanks Granma ;) Can you make good soup?
  4. I love to make soup. My favs are my own take on minestone, and cream of potato soup (with cheese!)

    But I love all kinds of soup. I have a good hot -n- sour soup recipe, and I make a good turkey soup.

    But here are your images. (I got interested.)

    You will have to play with the volume a bit.

    dogsbarking1_zps313371ef.pngdogsbarking2_zps6b522e7a.png
  5. GrandmaDeb said:
    I love to make soup. My favs are my own take on minestone, and cream of potato soup (with cheese!)

    But I love all kinds of soup. I have a good hot -n- sour soup recipe, and I make a good turkey soup.

    But here are your images. (I got interested.)

    You will have to play with the volume a bit.

    Oh NICE. Those soups all sound great. I also like Broccoli and Stilton soup. Thick, smooth and creamy! 

    Thanks for the images, I had guessed the process would turn out a little long winded. I wonder if a short script would make that a bit easier. 
  6. Well, (I think!) you can use an event script call for the wait and save quite a few lines.
     
    IDK the correct syntax, so you will need to check on this, but I think you can use
     
    Wait($game_variables[1]*120)
     
    To avoid the first conditional branch entirely.
    (of course the [1] will have to be whatever variable you use.)