VX ACE - couldn't see where to edit this into the title, sorry.
I am currently trying to get Falcao's Pearl ABS battle system http://falcaorgss.wordpress.com/category/pearl-abs-liquid/ to work with Lone Wolfs Gamepad Extender Script http://forums.rpgmakerweb.com/index.php?/topic/1284-gamepad-extender/page-4, but I have very little knowledge of how to configure this. I am wondering if anyone can give me a little assistance in figuring out exactly what I need to edit. I'm assuming that when Lone Wolf says " 2) Replace button calls in (other) scripts to use gamepad buttons as needed" that it means something from this needs to be injected in to the Pearl ABS battle system
@keys = { :UP => 15, #d-pad up :DOWN => 14, #d-pad left :LEFT => 13, #d-pad down :RIGHT => 12, #d-pad right :A => 3, #lower face button :B => 2, #right face button :X => 1, #left face button :Y => 0, #upper face button :L1 => 7, #upper left trigger :R1 => 6, #upper right trigger :START => 11, :SELECT => 10, :L3 => 9, #left thubstick button :R3 => 8, #right thubstick button :L2 => 16, #lower left trigger (press only) :R2 => 17, #lower right trigger (press only)On the pearl side, I'm figuring that it's going to be in the battler settings portion that I would be making the changes and this portion looks like the right spot to be touching to change
# Type Key Display name Weapon = [PearlKey::F, 'F'] # Weapon usage Armor = [PearlKey::G, 'G'] # Armor usage Item = [PearlKey::H, 'H'] # Item usage Item2 = [PearlKey::J, 'J'] # Item2 usage Skill = [PearlKey::R, 'R'] # Skill usage Skill2 = [PearlKey::T, 'T'] # Skill2 usage Skill3 = [PearlKey::Y, 'Y'] # Skill3 usage Skill4 = [PearlKey::U, 'U'] # Skill4 usageBut again, I'm not good with code at all. So if anyone can help me with what exactly I need to change so that I can start setting up my own controls, I would really appreciate it :) I'm going to make a new project with just those two scripts and just start winging it and see if I can figure it out, but I am fully aware I may be looking in the wrong spots completely.
Thanks in advance for your help.
Pearl ABS with extended controller support.
● ARCHIVED · READ-ONLY
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in falcaos bundle of scripts that make up pearl abs, one of the scripts he defines the codes for keys A-Z (not sure which one).
then he gives the keys actions (the part you have pasted in your post)
i think you may need to define the gamepad controls where falcao defines the keys (not sure how) then give the keys actions where you have it pasted in your post.# Type Key Display name
Weapon = [PearlKey::F, 'F'] # Weapon usage
Armor = [PearlKey::G, 'G'] # Armor usage
Item = [PearlKey::H, 'H'] # Item usage
Item2 = [PearlKey::J, 'J'] # Item2 usage
Skill = [PearlKey::R, 'R'] # Skill usage
Skill2 = [PearlKey::T, 'T'] # Skill2 usage
Skill3 = [PearlKey::Y, 'Y'] # Skill3 usage
Skill4 = [PearlKey::U, 'U'] # Skill4 usage
it is probably more indepth than just defining the controls. in this script:
you will probably need to change or add to the modules in the script.# Type Key Display name
Weapon = [PearlKey::F, 'F'] # Weapon usage
Armor = [PearlKey::G, 'G'] # Armor usage
Item = [PearlKey::H, 'H'] # Item usage
Item2 = [PearlKey::J, 'J'] # Item2 usage
Skill = [PearlKey::R, 'R'] # Skill usage
Skill2 = [PearlKey::T, 'T'] # Skill2 usage
Skill3 = [PearlKey::Y, 'Y'] # Skill3 usage
Skill4 = [PearlKey::U, 'U'] # Skill4 usage