I currently have enemies handled through map events, and I want to set it up so that the when the player runs away, the enemy will stop moving or interacting with the player for a time afterwards, allowing the player to run away. Does anyone know a good way to do this?
Pausing a specific event for a specified amount of time
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If you mean, map encounter, I did it this way.
First allow player to escape from battle, then when escape, flip self switch, for example A
Create a new event page, set the condition self switch A is on, set to parallel process, put wait on your desire amount of time.
After wait, flip back self switch A to off. -
Or on battle encounter set escape to true and if escape set a move route for said event and have it wait for X amount of frames and do NOT check wait for completion.
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Oddly enough, that worked. I had thought that I had already tried that and found that it froze the game for that time.If you mean, map encounter, I did it this way.
First allow player to escape from battle, then when escape, flip self switch, for example A
Create a new event page, set the condition self switch A is on, set to parallel process, put wait on your desire amount of time.
After wait, flip back self switch A to off.