Pause Menu Help!

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Started by BlazaBoy 15 posts View original ↗
  1. Hey, It's me again.

    I'm not very good with scripting, although I did take a Python Class a couple weeks ago...

    Anyway, I am fine tuning the UI for my game, and I realised that I only needed three options in the pause menu: "Save", "Load", "Exit" and "Help".

    All of the fancy Items, Stats, etc. They're completely useless to me.

    So my Menu should only have Save, Load, Exit and Help, without the Character Stats to the left of it.

    That being said, Could I just have the menu, and the four items in the center?

    PIC: 

    Modifying the Standard script or Adding a new one would both be acceptable.
  2. Removing the un-needed parts is pretty easy. Adding a new option needs a bit more work.

    To remove the un-needed options, you could just put this one on a blank script slot

    Code:
    class Window_MenuCommanddef make_command_list    #add_main_commands    #add_formation_command    add_original_commands    add_save_command    add_game_end_command  end
  3. Engr. Adiktuzmiko said:
    Removing the un-needed parts is pretty easy. Adding a new option needs a bit more work.

    To remove the un-needed options, you could just put this one on a blank script slot

    class Window_MenuCommanddef make_command_list #add_main_commands #add_formation_command add_original_commands add_save_command add_game_end_command end
    Sorry, Could you elaborate a little more? I'm kinda confused about what you mean...
  4. go to the scripts editor


    browse to the lowest part in the list


    find the part that says materials


    right click anywhere below there and select insert


    paste that code into that newly inserted script area
  5. Engr. Adiktuzmiko said:
    go to the scripts editor

    browse to the lowest part in the list

    find the part that says materials

    right click anywhere below there and select insert

    paste that code into that newly inserted script area
    Line 8 SyntaxError :/
  6. class Window_MenuCommand def make_command_list #add_main_commands #add_formation_command add_original_commands add_save_command add_game_end_command endendTry this, this should work.

    EDIT : It's because miko forget to add the "end" for the class Window_MenuCommand
  7. THANK YOU
  8. oh. silly me. :)


    EDIT: Oh wait, that was for Ace. I just noticed now that this was on the XP forums.
  9. Thanks anyway, but Im having an issue now. How can I add a load option to the menu?

    Also with the "Help" option, I just want it to display some text when clicked.

    EDIT: I fixed it so I can now load games from the pause menu. (My First script edit done myself, YAY)
  10. you could study the way the Run common event, event command works. then simply add the help option and make it run a common event
  11. All I know is VERY basic Ruby. Like I said, I took a Python class, (Python being very similar to Ruby.) All that I need it to do is print some text. I had a look at the Common Events Script. Completely lost... :\
  12. then you'd need to study the scripting of Ace a little bit more, and learn how to add choices and make them do something. Printing text is not so easy here, you'd need a sprite object, then a bitmap object on that sprite object before you can draw text.


    There's an easy way though, using Yanfly's Menu script, you can easily remove and add commands. And when you add commands thru it, you can set them to run common events.


    PS: If you get yanfly's script, remove the one I gave you
  13. Okay, sweet. Thanks for the help, but there is one more thing. I know a couple of years ago I found a script that allowed for battles without encounters. For example, you see an enemy on the field, instead of an encounter, it attacks you right there and then. So you would press "Z" or something to swing your sword. Zelda style.
  14. BlazaBoy said:
    Okay, sweet. Thanks for the help, but there is one more thing. I know a couple of years ago I found a script that allowed for battles without encounters. For example, you see an enemy on the field, instead of an encounter, it attacks you right there and then. So you would press "Z" or something to swing your sword. Zelda style.
    Hmm the sounds like Action Battle System, I think it should exist for Ace, but I don't know for XP. Oh and beware your post is not related to your main topic :)  
  15. for a XP battle system Check for XAS Hero Edition by Moghunter but this is a little hard to use for someone who don't know how to use a scripts...