After something happens, an NPC (an event) approaches another event (the x) I know how to do Movement Route and all that, and the event, x, is not moving. But theres no way of knowing where the PC will be standing, so i could do a route but if the PC is in a certain spot then the other event wont be facing x, the event, directly.
That's why I'm asking about pathfinding, so the event can face the x event no matter where the player is.
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1 x 1
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1 x 1
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Also, for Choices, i know how choices work but it has this ding sound. I looked through all of the menus, but couldn't find any setting for the choices. Is there a way to turn off the Ding sound?
Oh snap! Sorry I didn't put it in the subject, name plates too. A bunch of RPGs have nameplates for NPCs so they can have names.