Simple question: Does a Pathfinder combat system currently exist? I have no doubt someone will make it sooner or later if not, due to the huge variability RPG Maker MV has with its coding language now.
To elaborate: Pathfinder utilizes a 3D "grid" for their combat system, with characters typically occupying 1 "square" and factoring in terrain such as walls or pits. Character abilities have different ranges and typically cannot go over walls or other such obstacles. Especially treacherous terrain will impede both players and enemies alike, and its the player's job to factor in the terrain as best they can. Now Pathfinder allows the players to manipulate certain squares on this grid to either aid their allies or impede their enemies.
Is there something like this currently in RPG Maker MV (specifically MV please).
Pathfinder/Final Fantasy Tactics Combat
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Hi, I'm personally trying to see how close to D&D/PF I can get, and I'm finding several interesting plugins.
But it's not easy... you can get something vaguely inspired to d20 system, with enough work, but the exact mechanics would be quite hard to reproduce.
The REAL problem is, if you really want to recreate a tabletop-RPG-ish experience, that you'd need:
- sorta live-action combat, à la Legend of Zelda;
- BUT!... turn based;
even movement-wise, possibly, at least in combat
[*](It should be more like FF Tactics in fact, but you'd never want that out of combat)
thus meaning you'd ideally need a way to determine when to switch "combat mode" ON & OFF
[*]an AWFUL LOT of customization;
[*]an AWFUL LOT of custom artwork, animations, etc;
[*]local multiplayer (ideally) or at least
a convenient way to move separately each Actor when its turn comes
And all of the previous stuff doesn't seem easy to do, not even with all the awesome plugins you can find out there.
Here's what I've understood I could achieve in a RELATIVELY easy way (meaning it's NOT exactly easy, but seems feasible):
- custom stats (as STR, DEX, CON, etc...; Saving Throws, AC, and the like);
- custom damage based on weapon stats + Actor stats;
- spells, spell-like abilities, magic items, class features, feats, and so on;
- party management determining who's leading the way (theoretically it's possible to build very basic scouting mechanics on this);
- combat advantages (IIRC you could do things like flanking, backstabs, and the like – with the built in side-view battle).
That's pretty much my grasp of things for now, but mind well, these features would require many plugins from several authors, meaning there could be compatibility issues, AND it would be quite a lot of work (at least from a noob POV like mine) even just to scale down levels, damage, HP, getting totally rid of MP, and that kind of basic stuff. - sorta live-action combat, à la Legend of Zelda;