hey everyone i need i looked thru scripts and couldnt find one of these in the way i want it done
the ones i found that are similar are
http://forums.rpgmakerweb.com/index.php?/topic/3802-kms-distribute-parameter/
and
http://forums.rpgmakerweb.com/index.php?/topic/3759-xs-attribute-system/
these effect customizing stats of hero
i just want passive skills and you get to pick them for each class, who they effect, and what lvl said class can get the skill
passive skills are skills that are always active, when said hero is in the active battle party
some examples of passive skill effects
imporving damage ageinst certain monster types
decreasing damage taking from certain elements, magic, melee, ranged, monster types
weapon effetiveness (both damage and accuracy with said weapon type up)
weapon damage (damage of said weapon type up)
resistance to state (increased resistance to said state)
weapon accuracy (accuracy with said weapon type up)
accuracy up(accuracy of chosen targets is increased)
evasion up(evasion up for chosen targets)
targets would be certain heros, whole party, enemy party, hero with skill, enemy type
also some passive skills could be given requirements to activate, like certain hp% or mp% or ailment is inflicted
if more detail is needed then please just say so
Passive skills script
● ARCHIVED · READ-ONLY
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first one isnt what i'm looking for
second one is similar but i want to be able to add a lvl up and skill point system so you can choose how to lvl your hero's passive skills
like
axe effectivness 0/6
axe damage 1/6
axe accuracy 3/7 and make certain requirements to unlock new skills -
Will need to look for a skill tree system, and then find an add-on that will allow you to designate certain skills as passive skills which will probably then use one of the scripts above to actually apply the passive effects.
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hmm ok that went in one ear and out the other, but i guessing something like that