For my current project, I am using tiered class system (after so many levels, a character can be trained as a new class, this replaces the old class).
My problem is that I have no easy way of going through each of the actors in the party to determine their level and whether or not they have been set to the most advanced class.
I do not have any scripts controlling this (the scripts that exist don't handle classes the way that I am looking for), but I am running the following scripts in my project. (All Yanfly scripts)
Spoiler
YF Game EngineParty System
Extra Parameters
Event Window
Victory Aftermath
Move Restrict Region
Save Engine
New Game+
Debug Extension
Extra Parameters
Event Window
Victory Aftermath
Move Restrict Region
Save Engine
New Game+
Debug Extension
EDIT: Figured I would try to clarify how I am trying to have this work.
Spoiler
Class and Level Check Common Event outline
Conditional Branch: Script: "get Party actor 1's level" >= 10
If
Conditional Branch: "is Party actor a class in the value range x-y?"
If
Show Text "You qualify for a class advancement"
Else
Exit Event Processing
Else
Exit Event Processing
Conditional Branch: Script: "get Party actor 1's level" >= 10
If
Conditional Branch: "is Party actor a class in the value range x-y?"
If
Show Text "You qualify for a class advancement"
Else
Exit Event Processing
Else
Exit Event Processing