Party Formation Order Specific Condition

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Started by Sharkerbob 4 posts View original ↗
  1. Sorry if this has been asked and answered before, but I couldn't find anything with the search. Maybe I wasn't using the right phrasing.

    Just starting tinkering with RPG Maker VX Ace, already made a mini-game, so I have the very basics down I think, but I'm still pretty much a n00b. Still am confused at how scripting works and such. Anyway, I'm wondering if there is a way to change NPC dialogue depending on the formation of the party. For example, let's say I have Actors Pete (1), Mary (2), and Jim (3).

    Now, let's say I want to have it so Mary has to speak to an NPC for him to say something specific, vs. talking to Pete or Jim, where he'll say something else.

    I know you can technically do so by simply setting the condition "Mary exists in the party" to trigger a different bit of dialogue generally, but what if I want the dialogue to only trigger if Mary is specifically in the front of the line?

    Similarly, what if I want doors to only open if Jim is in the front of the line?

    I can't seem to find something specific for this, unless I'm just overlooking it.

    Thanks in advance. :)
  2. Control Variables > Game Data > Party Member #1's Actor ID
  3. Shaz said:
    Control Variables > Game Data > Party Member #1's Actor ID
    Took a little testing, but I think I got it figured out. Thanks! :)
  4. This thread is being closed, due to being solved. If for some reason you would like this thread re-opened, please report this post and leave a message why. Thank you.