Party Approval System

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Started by Subhuman_Mike 6 posts View original ↗
  1. What is the simplest way to create an "approval" system for your hero's companions, like in the Dragon Age series?

    I admit to being a total noob but I have poked around both here and google and haven't really found an answer.

    I'd like certain actions and choices the player makes to either endear or alienate him to certain party members. I don't need a huge impact on plot, just some way for the game and the player to keep track.

    Thank you in advance for your help!
  2. Just have an assigned variable for each party member, & then have the actions manipulate the variable positively or negatively, based on how you want your party members to respond.

    Then integrate whatever consequences you want to see happen, to benchmarks of those variables.
  3. Thank you! I think I can manage that.

    Theoretically, I could have other actions check the variable for a certain character and allow/disallow certain options based on it's value then, yeah?
  4. yep
  5. Awesome! That's what I'm looking for and more! Thank you.