Hello Tsukimi-neko, can you give some news? Your script is so precious to me! I can't find an equivalent. With the new command plugins from MZ it could be powerful!
Particle Emitter - easy making particle effects in MV!
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Hello Tsukimi-neko, can you give some news? Your script is so precious to me! I can't find an equivalent. With the new command plugins from MZ it could be powerful!
Unfortunately, if you go on Tsukimi profile you'll see: Last seen Oct 1, 2020
I tried to search it on japanese forums, without results.
I need him for propose some improvements but... until it comes back ... -
@DarkSearinox92 I know, I hope he gets a notification, as an encouragement.
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Does anyone know if it's possible to use easing formulas on the opacity? Kind of whack that you can seemingly only spawn something in suddenly or despawn something suddenly.
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I have pivoo's particle core working with FOSSIL. Different interface, same underlying library.Hello Tsukimi-neko, can you give some news? Your script is so precious to me! I can't find an equivalent. With the new command plugins from MZ it could be powerful!
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Does pivoo's work above pictures? Like putting them on a layer above images?I have pivoo's particle core working with FOSSIL. Different interface, same underlying library.
I can't find a way to make it work above pictures anywhere and posting the pictures with emitters is a no go - I tried it but the pictures I use are many, change in scale and position, and in general have certain attributes that make it quite hard to work with emitters.
If not, is there any way anyone knows how to do that? I simply need a way to make the particles occupy like the top layer in pictures, like a hud would.
I've looked into the js and it seems it's manipulating the Game_Map object, whereas the pictures are manipulating the Game_Screen object. Other plugins that put stuff way above everything else (like huds) are manipulating the Scene_Map object.
I've no idea how to proceed though. It seems that the particle emitters deliberately use the map layers, which are below everything else, like images, huds, minilabels, whatever. There must be a way to place it above pictures, since battlers for example are pictures that are placed below animations. I just don't know how xD -
I'm revisiting this plugin, and I know it's been awhile since MZ came out and people probably moved on, but I'm coming up against the problem of particles sort of lagging behind the camera? Like if I move in a direction, the particles will bunch up in that direction a little bit before stabilizing once the camera is moving at a consistent pace. Has anyone else had this problem?