Parameter curve disrupting evented stat distribution

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Started by Dymdez 6 posts View original ↗
  1. Hi - I setup my own stat distribution system which allows the player to distribute his own stats upon leveling (i did this with events).

    However, I need to know how to prevent the database's parameter curve from disrupting my evented stat distribution. Is there a way to just shut off the parameter curve? Every time I level it disrupts the previous alterations made with the presets.
  2. If you are using the change parameters event command, leveling up shouldn't reset your stat distribution.

    Try setting all your parameters to the absolute minimal from level 1 - 99. That will prevent the base parameters from adding on to your distribution.
  3. I think you should be changing the stats-plus settings, not the stats themselves.


    If you don't want the stats to change at ALL when levelling up, you need to change the parameter curves in the database. Make the level 1 and level 99 values the same and hit Generate Curve.
  4. How did you alter the params?

    If you didn't edit the param method which basically takes the value from the database then add the value of the param_bonus array (which is the one modified by the event command, which uses the add_param method, which is also the method you need to use in case you wanna add values to the params), then the game will always calculate it that way
  5. Ahh, this is why I shouldn't post tired. You're right, the simple solution is just to set them all to 0 manually. This takes immense time, but of course, works.
  6. Dymdez said:
    the simple solution is just to set them all to 0 manually. This takes immense time, but of course, works.
    not manually, but using the generate curve function like shaz said - about ten seconds per parameter (all clicks counted), which averages to about a minute per actor - not what I would call immense time even with several dozen actors...