Parallel Movement puzzle?

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Started by Gradian 7 posts View original ↗
  1. Is there a way to a character move parallel to the player controlled character? Like one of those puzzles in the SNES Lufia 2 game where you had to move strategically to get the monster (who mimics your movements) on the other side to step on a button.

    I want to make a puzzle involving that but having consequences on the mimicking character if they hit something (say, like falling off the edge when the player character walks on solid land and making the puzzle restart or get a gameover).

    I looked around before but I found nothing about this being made before (either that or I didn't use the write keywords or didn't look hard enough).

    Thanks in advance!
  2. It's definitely possible and there's several ways to go about it each with their individual perks, but it depends on your experience with RPG Maker and possibly programming.

    I'm assuming you're a novice with the software still?
  3. It's possible with Super Simple Mouse Script for example. Since it got pathfinder that can be utilized to do the puzzle.


    I once made something similar by accidentally using wrong variables for coordinates.
  4. A common event is all you need. Think about it for a second: all you need is a common event (or a parallel process in the map), and conditional branches. If player pressing UP, event X moves UP.

    Be sure to put the same speed that the player has in the event.

    If you don't understand, i can make a tutorial for ya.
  5. I wouldn't use pathfinding though if your goal is to have one character mimic the movement of another.
  6. @Nathanial B.

    Yes I'm still pretty fuzzy with learning the program here and there.

     

    @Clord

    I prefer the puzzle be restricted to control keys use instead of mouse, but I'll look into that. Thank you for the suggestion!

     

    @SGITC dû Brëiche

    I did as you said but the trouble I had is the character only moves at the tap of a button (despite the condition saying "When X button is being pressed"). The character only stood still there when I'm holding down the button.
  7. Bump